Here's an example activity that will launch the camera app and then retrieve the image and display it.
package edu.gvsu.cis.masl.camerademo;
import android.app.Activity;
import android.content.Intent;
import android.graphics.Bitmap;
import android.os.Bundle;
import android.view.View;
import android.widget.Button;
import android.widget.ImageView;
public class MyCameraActivity extends Activity
{
private static final int CAMERA_REQUEST = 1888;
private ImageView imageView;
private static final int MY_CAMERA_PERMISSION_CODE = 100;
@Override
public void onCreate(Bundle savedInstanceState)
{
super.onCreate(savedInstanceState);
setContentView(R.layout.main);
this.imageView = (ImageView)this.findViewById(R.id.imageView1);
Button photoButton = (Button) this.findViewById(R.id.button1);
photoButton.setOnClickListener(new View.OnClickListener()
{
@Override
public void onClick(View v)
{
if (checkSelfPermission(Manifest.permission.CAMERA) != PackageManager.PERMISSION_GRANTED)
{
requestPermissions(new String[]{Manifest.permission.CAMERA}, MY_CAMERA_PERMISSION_CODE);
}
else
{
Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(cameraIntent, CAMERA_REQUEST);
}
}
});
}
@Override
public void onRequestPermissionsResult(int requestCode, @NonNull String[] permissions, @NonNull int[] grantResults)
{
super.onRequestPermissionsResult(requestCode, permissions, grantResults);
if (requestCode == MY_CAMERA_PERMISSION_CODE)
{
if (grantResults[0] == PackageManager.PERMISSION_GRANTED)
{
Toast.makeText(this, "camera permission granted", Toast.LENGTH_LONG).show();
Intent cameraIntent = new Intent(android.provider.MediaStore.ACTION_IMAGE_CAPTURE);
startActivityForResult(cameraIntent, CAMERA_REQUEST);
}
else
{
Toast.makeText(this, "camera permission denied", Toast.LENGTH_LONG).show();
}
}
}
@Override
protected void onActivityResult(int requestCode, int resultCode, Intent data)
{
if (requestCode == CAMERA_REQUEST && resultCode == Activity.RESULT_OK)
{
Bitmap photo = (Bitmap) data.getExtras().get("data");
imageView.setImageBitmap(photo);
}
}
}
Note that the camera app itself gives you the ability to review/retake the image, and once an image is accepted, the activity displays it.
Here is the layout that the above activity uses. It is simply a LinearLayout containing a Button with id button1 and an ImageView with id imageview1:
<?xml version="1.0" encoding="utf-8"?>
<LinearLayout xmlns:android="http://schemas.android.com/apk/res/android"
android:orientation="vertical"
android:layout_width="fill_parent"
android:layout_height="fill_parent"
>
<Button android:id="@+id/button1" android:layout_width="wrap_content" android:layout_height="wrap_content" android:text="@string/photo"></Button>
<ImageView android:id="@+id/imageView1" android:layout_height="wrap_content" android:src="@drawable/icon" android:layout_width="wrap_content"></ImageView>
</LinearLayout>
And one final detail, be sure to add:
<uses-feature android:name="android.hardware.camera"></uses-feature>
and if camera is optional to your app functionality. make sure to set require to false in the permission. like this
<uses-feature android:name="android.hardware.camera" android:required="false"></uses-feature>
to your manifest.xml.
Most phone cameras are landscape, meaning if you take the photo in portrait, the resulting photos will be rotated 90 degrees. In this case, the camera software should populate the Exif data with the orientation that the photo should be viewed in.
Note that the below solution depends on the camera software/device manufacturer populating the Exif data, so it will work in most cases, but it is not a 100% reliable solution.
ExifInterface ei = new ExifInterface(photoPath);
int orientation = ei.getAttributeInt(ExifInterface.TAG_ORIENTATION,
ExifInterface.ORIENTATION_UNDEFINED);
Bitmap rotatedBitmap = null;
switch(orientation) {
case ExifInterface.ORIENTATION_ROTATE_90:
rotatedBitmap = rotateImage(bitmap, 90);
break;
case ExifInterface.ORIENTATION_ROTATE_180:
rotatedBitmap = rotateImage(bitmap, 180);
break;
case ExifInterface.ORIENTATION_ROTATE_270:
rotatedBitmap = rotateImage(bitmap, 270);
break;
case ExifInterface.ORIENTATION_NORMAL:
default:
rotatedBitmap = bitmap;
}
Here is the rotateImage
method:
public static Bitmap rotateImage(Bitmap source, float angle) {
Matrix matrix = new Matrix();
matrix.postRotate(angle);
return Bitmap.createBitmap(source, 0, 0, source.getWidth(), source.getHeight(),
matrix, true);
}
Best Answer
You don't need the camera permission when launching an intent to the camera app. However this is a highly fragmented process on the android platform. i have had a lot of issues with it. basically if you check the extra file that you sent to the camera app you will notice that his size is 0 bytes when the result returns. this bug exists in a lot of android devices and thee is a workaround to fixing most of it and that is when this fails (this means there is no parceable extra output returned and if it is then the extra file is not created or with lenght 0 then you need to get the Uri from the intent like: intent.getData(); this will return an uri to the file which is basically formed the same way as the Extra Output Uri so you can afterwards use the same approach for obtaining the image.
You will notice the image is stored within the Media.Images provider and in the camera directory and ofc the intent.getData() Uri pointing in there.
Hope this helps. Don't forget to vote :D.