Whereas one approach is to implement the ICloneable
interface (described here, so I won't regurgitate), here's a nice deep clone object copier I found on The Code Project a while ago and incorporated it into our code.
As mentioned elsewhere, it requires your objects to be serializable.
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
/// <summary>
/// Reference Article http://www.codeproject.com/KB/tips/SerializedObjectCloner.aspx
/// Provides a method for performing a deep copy of an object.
/// Binary Serialization is used to perform the copy.
/// </summary>
public static class ObjectCopier
{
/// <summary>
/// Perform a deep copy of the object via serialization.
/// </summary>
/// <typeparam name="T">The type of object being copied.</typeparam>
/// <param name="source">The object instance to copy.</param>
/// <returns>A deep copy of the object.</returns>
public static T Clone<T>(T source)
{
if (!typeof(T).IsSerializable)
{
throw new ArgumentException("The type must be serializable.", nameof(source));
}
// Don't serialize a null object, simply return the default for that object
if (ReferenceEquals(source, null)) return default;
using var Stream stream = new MemoryStream();
IFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, source);
stream.Seek(0, SeekOrigin.Begin);
return (T)formatter.Deserialize(stream);
}
}
The idea is that it serializes your object and then deserializes it into a fresh object. The benefit is that you don't have to concern yourself about cloning everything when an object gets too complex.
In case of you prefer to use the new extension methods of C# 3.0, change the method to have the following signature:
public static T Clone<T>(this T source)
{
// ...
}
Now the method call simply becomes objectBeingCloned.Clone();
.
EDIT (January 10 2015) Thought I'd revisit this, to mention I recently started using (Newtonsoft) Json to do this, it should be lighter, and avoids the overhead of [Serializable] tags. (NB @atconway has pointed out in the comments that private members are not cloned using the JSON method)
/// <summary>
/// Perform a deep Copy of the object, using Json as a serialization method. NOTE: Private members are not cloned using this method.
/// </summary>
/// <typeparam name="T">The type of object being copied.</typeparam>
/// <param name="source">The object instance to copy.</param>
/// <returns>The copied object.</returns>
public static T CloneJson<T>(this T source)
{
// Don't serialize a null object, simply return the default for that object
if (ReferenceEquals(source, null)) return default;
// initialize inner objects individually
// for example in default constructor some list property initialized with some values,
// but in 'source' these items are cleaned -
// without ObjectCreationHandling.Replace default constructor values will be added to result
var deserializeSettings = new JsonSerializerSettings {ObjectCreationHandling = ObjectCreationHandling.Replace};
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(source), deserializeSettings);
}
If the reason you're checking is so you can do something like if file_exists: open_it()
, it's safer to use a try
around the attempt to open it. Checking and then opening risks the file being deleted or moved or something between when you check and when you try to open it.
If you're not planning to open the file immediately, you can use os.path.isfile
Return True
if path is an existing regular file. This follows symbolic links, so both islink() and isfile() can be true for the same path.
import os.path
os.path.isfile(fname)
if you need to be sure it's a file.
Starting with Python 3.4, the pathlib
module offers an object-oriented approach (backported to pathlib2
in Python 2.7):
from pathlib import Path
my_file = Path("/path/to/file")
if my_file.is_file():
# file exists
To check a directory, do:
if my_file.is_dir():
# directory exists
To check whether a Path
object exists independently of whether is it a file or directory, use exists()
:
if my_file.exists():
# path exists
You can also use resolve(strict=True)
in a try
block:
try:
my_abs_path = my_file.resolve(strict=True)
except FileNotFoundError:
# doesn't exist
else:
# exists
Best Solution
If the file is within your project you just need to get the physical location of the file. You can use Server.MapPath("/yourfile.txt") to get the phyical location and then open it with a filestream.