I'm writing a simulation in which a creature object should be able to move towards some other arbitrary object in the environment, sliding around obstacles rather than doing any intelligent pathfinding. I'm not trying to have it plan a path — just to move in one general direction, and bounce around obstacles.
It's a 2D environment (overhead view), and every object has a bounding rectangle for collision detection. There is no grid, and I am not looking for A* solution.
I haven't been able to find any tutorials on this kind of "dumb" collision-based pathfinding, so I might not be describing this using the most common terms.
Any recommendations on how to implement this (or links to tutorials)?