Whereas one approach is to implement the ICloneable
interface (described here, so I won't regurgitate), here's a nice deep clone object copier I found on The Code Project a while ago and incorporated it into our code.
As mentioned elsewhere, it requires your objects to be serializable.
using System;
using System.IO;
using System.Runtime.Serialization;
using System.Runtime.Serialization.Formatters.Binary;
/// <summary>
/// Reference Article http://www.codeproject.com/KB/tips/SerializedObjectCloner.aspx
/// Provides a method for performing a deep copy of an object.
/// Binary Serialization is used to perform the copy.
/// </summary>
public static class ObjectCopier
{
/// <summary>
/// Perform a deep copy of the object via serialization.
/// </summary>
/// <typeparam name="T">The type of object being copied.</typeparam>
/// <param name="source">The object instance to copy.</param>
/// <returns>A deep copy of the object.</returns>
public static T Clone<T>(T source)
{
if (!typeof(T).IsSerializable)
{
throw new ArgumentException("The type must be serializable.", nameof(source));
}
// Don't serialize a null object, simply return the default for that object
if (ReferenceEquals(source, null)) return default;
using var Stream stream = new MemoryStream();
IFormatter formatter = new BinaryFormatter();
formatter.Serialize(stream, source);
stream.Seek(0, SeekOrigin.Begin);
return (T)formatter.Deserialize(stream);
}
}
The idea is that it serializes your object and then deserializes it into a fresh object. The benefit is that you don't have to concern yourself about cloning everything when an object gets too complex.
In case of you prefer to use the new extension methods of C# 3.0, change the method to have the following signature:
public static T Clone<T>(this T source)
{
// ...
}
Now the method call simply becomes objectBeingCloned.Clone();
.
EDIT (January 10 2015) Thought I'd revisit this, to mention I recently started using (Newtonsoft) Json to do this, it should be lighter, and avoids the overhead of [Serializable] tags. (NB @atconway has pointed out in the comments that private members are not cloned using the JSON method)
/// <summary>
/// Perform a deep Copy of the object, using Json as a serialization method. NOTE: Private members are not cloned using this method.
/// </summary>
/// <typeparam name="T">The type of object being copied.</typeparam>
/// <param name="source">The object instance to copy.</param>
/// <returns>The copied object.</returns>
public static T CloneJson<T>(this T source)
{
// Don't serialize a null object, simply return the default for that object
if (ReferenceEquals(source, null)) return default;
// initialize inner objects individually
// for example in default constructor some list property initialized with some values,
// but in 'source' these items are cleaned -
// without ObjectCreationHandling.Replace default constructor values will be added to result
var deserializeSettings = new JsonSerializerSettings {ObjectCreationHandling = ObjectCreationHandling.Replace};
return JsonConvert.DeserializeObject<T>(JsonConvert.SerializeObject(source), deserializeSettings);
}
You could use the String.IndexOf
Method and pass StringComparison.OrdinalIgnoreCase
as the type of search to use:
string title = "STRING";
bool contains = title.IndexOf("string", StringComparison.OrdinalIgnoreCase) >= 0;
Even better is defining a new extension method for string:
public static class StringExtensions
{
public static bool Contains(this string source, string toCheck, StringComparison comp)
{
return source?.IndexOf(toCheck, comp) >= 0;
}
}
Note, that null propagation ?.
is available since C# 6.0 (VS 2015), for older versions use
if (source == null) return false;
return source.IndexOf(toCheck, comp) >= 0;
USAGE:
string title = "STRING";
bool contains = title.Contains("string", StringComparison.OrdinalIgnoreCase);
Best Solution
Handling the KeyDown or KeyPress events is one way to do this, but programmers usually forget that a user can still copy-and-paste invalid text into the textbox.
A somewhat better way is to handle the TextChanged event, and strip out any offending characters there. This is a bit more complicated, as you have to keep track of the caret position and re-set it to the appropriate spot after changing the box's Text property.
Depending on your application's needs, I would just let the user type in whatever they want, and then flag the textbox (turn the text red or something) when the user tries to submit.