Website:
The Web Site project is compiled on the fly. You end up with a lot more DLL files, which can be a pain. It also gives problems when you have pages or controls in one directory that need to reference pages and controls in another directory since the other directory may not be compiled into the code yet. Another problem can be in publishing.
If Visual Studio isn't told to re-use the same names constantly, it will come up with new names for the DLL files generated by pages all the time. That can lead to having several close copies of DLL files containing the same class name,
which will generate plenty of errors. The Web Site project was introduced with Visual Studio 2005, but it has turned out not to be popular.
Web Application:
The Web Application Project was created as an add-in and now exists as part
of SP 1 for Visual Studio 2005. The main differences are the Web Application Project
was designed to work similarly to the Web projects that shipped with Visual Studio 2003. It will compile the application into a single DLL file at build
time. To update the project, it must be recompiled and the DLL file
published for changes to occur.
Another nice feature of the Web Application
project is it's much easier to exclude files from the project view. In the
Web Site project, each file that you exclude is renamed with an excluded
keyword in the filename. In the Web Application Project, the project just
keeps track of which files to include/exclude from the project view without
renaming them, making things much tidier.
Reference
The article ASP.NET 2.0 - Web Site vs Web Application project also gives reasons on why to use one and not the other. Here is an excerpt of it:
- You need to migrate large Visual Studio .NET 2003 applications to VS
2005? use the Web Application project.
- You want to open and edit any directory as a Web project without
creating a project file? use Web Site
project.
- You need to add pre-build and post-build steps during compilation?
use Web Application project.
- You need to build a Web application using multiple Web
projects? use the Web Application project.
- You want to generate one assembly for each page? use the Web Site project.
- You prefer dynamic compilation and working on pages without building
entire site on each page view? use Web
Site project.
- You prefer single-page code model to code-behind model? use Web Site
project.
Web Application Projects versus Web Site Projects (MSDN) explains the differences between the web site and web application projects. Also, it discusses the configuration to be made in Visual Studio.
The source referenced by the OP has some credibility ...but what about Microsoft - what is the stance on struct usage? I sought some extra learning from Microsoft, and here is what I found:
Consider defining a structure instead of a class if instances of the
type are small and commonly short-lived or are commonly embedded in
other objects.
Do not define a structure unless the type has all of the following characteristics:
- It logically represents a single value, similar to primitive types (integer, double, and so on).
- It has an instance size smaller than 16 bytes.
- It is immutable.
- It will not have to be boxed frequently.
Microsoft consistently violates those rules
Okay, #2 and #3 anyway. Our beloved dictionary has 2 internal structs:
[StructLayout(LayoutKind.Sequential)] // default for structs
private struct Entry //<Tkey, TValue>
{
// View code at *Reference Source
}
[Serializable, StructLayout(LayoutKind.Sequential)]
public struct Enumerator :
IEnumerator<KeyValuePair<TKey, TValue>>, IDisposable,
IDictionaryEnumerator, IEnumerator
{
// View code at *Reference Source
}
*Reference Source
The 'JonnyCantCode.com' source got 3 out of 4 - quite forgivable since #4 probably wouldn't be an issue. If you find yourself boxing a struct, rethink your architecture.
Let's look at why Microsoft would use these structs:
- Each struct,
Entry
and Enumerator
, represent single values.
- Speed
Entry
is never passed as a parameter outside of the Dictionary class. Further investigation shows that in order to satisfy implementation of IEnumerable, Dictionary uses the Enumerator
struct which it copies every time an enumerator is requested ...makes sense.
- Internal to the Dictionary class.
Enumerator
is public because Dictionary is enumerable and must have equal accessibility to the IEnumerator interface implementation - e.g. IEnumerator getter.
Update - In addition, realize that when a struct implements an interface - as Enumerator does - and is cast to that implemented type, the struct becomes a reference type and is moved to the heap. Internal to the Dictionary class, Enumerator is still a value type. However, as soon as a method calls GetEnumerator()
, a reference-type IEnumerator
is returned.
What we don't see here is any attempt or proof of requirement to keep structs immutable or maintaining an instance size of only 16 bytes or less:
- Nothing in the structs above is declared
readonly
- not immutable
- Size of these struct could be well over 16 bytes
Entry
has an undetermined lifetime (from Add()
, to Remove()
, Clear()
, or garbage collection);
And ...
4. Both structs store TKey and TValue, which we all know are quite capable of being reference types (added bonus info)
Hashed keys notwithstanding, dictionaries are fast in part because instancing a struct is quicker than a reference type. Here, I have a Dictionary<int, int>
that stores 300,000 random integers with sequentially incremented keys.
Capacity: 312874
MemSize: 2660827 bytes
Completed Resize: 5ms
Total time to fill: 889ms
Capacity: number of elements available before the internal array must be resized.
MemSize: determined by serializing the dictionary into a MemoryStream and getting a byte length (accurate enough for our purposes).
Completed Resize: the time it takes to resize the internal array from 150862 elements to 312874 elements. When you figure that each element is sequentially copied via Array.CopyTo()
, that ain't too shabby.
Total time to fill: admittedly skewed due to logging and an OnResize
event I added to the source; however, still impressive to fill 300k integers while resizing 15 times during the operation. Just out of curiosity, what would the total time to fill be if I already knew the capacity? 13ms
So, now, what if Entry
were a class? Would these times or metrics really differ that much?
Capacity: 312874
MemSize: 2660827 bytes
Completed Resize: 26ms
Total time to fill: 964ms
Obviously, the big difference is in resizing. Any difference if Dictionary is initialized with the Capacity? Not enough to be concerned with ... 12ms.
What happens is, because Entry
is a struct, it does not require initialization like a reference type. This is both the beauty and the bane of the value type. In order to use Entry
as a reference type, I had to insert the following code:
/*
* Added to satisfy initialization of entry elements --
* this is where the extra time is spent resizing the Entry array
* **/
for (int i = 0 ; i < prime ; i++)
{
destinationArray[i] = new Entry( );
}
/* *********************************************** */
The reason I had to initialize each array element of Entry
as a reference type can be found at MSDN: Structure Design. In short:
Do not provide a default constructor for a structure.
If a structure defines a default constructor, when arrays of the
structure are created, the common language runtime automatically
executes the default constructor on each array element.
Some compilers, such as the C# compiler, do not allow structures to
have default constructors.
It is actually quite simple and we will borrow from Asimov's Three Laws of Robotics:
- The struct must be safe to use
- The struct must perform its function efficiently, unless this would violate rule #1
- The struct must remain intact during its use unless its destruction is required to satisfy rule #1
...what do we take away from this: in short, be responsible with the use of value types. They are quick and efficient, but have the ability to cause many unexpected behaviors if not properly maintained (i.e. unintentional copies).
Best Solution
Use the XmlInclude attribute on an exposed class to include another one.