In .NET, there are two categories of types, reference types and value types.
Structs are value types and classes are reference types.
The general difference is that a reference type lives on the heap, and a value type lives inline, that is, wherever it is your variable or field is defined.
A variable containing a value type contains the entire value type value. For a struct, that means that the variable contains the entire struct, with all its fields.
A variable containing a reference type contains a pointer, or a reference to somewhere else in memory where the actual value resides.
This has one benefit, to begin with:
- value types always contains a value
- reference types can contain a null-reference, meaning that they don't refer to anything at all at the moment
Internally, reference types are implemented as pointers, and knowing that, and knowing how variable assignment works, there are other behavioral patterns:
- copying the contents of a value type variable into another variable, copies the entire contents into the new variable, making the two distinct. In other words, after the copy, changes to one won't affect the other
- copying the contents of a reference type variable into another variable, copies the reference, which means you now have two references to the same somewhere else storage of the actual data. In other words, after the copy, changing the data in one reference will appear to affect the other as well, but only because you're really just looking at the same data both places
When you declare variables or fields, here's how the two types differ:
- variable: value type lives on the stack, reference type lives on the stack as a pointer to somewhere in heap memory where the actual memory lives (though note Eric Lipperts article series: The Stack Is An Implementation Detail.)
- class/struct-field: value type lives completely inside the type, reference type lives inside the type as a pointer to somewhere in heap memory where the actual memory lives.
The differences between a class
and a struct
in C++ is:
struct
members and base classes/structs are public
by default.
class
members and base classes/struts are private
by default.
Both classes and structs can have a mixture of public
, protected
and private
members, can use inheritance and can have member functions.
I would recommend you:
- use
struct
for plain-old-data structures without any class-like features;
- use
class
when you make use of features such as private
or protected
members, non-default constructors and operators, etc.
Best Solution
There is no real advantage of using one over the other, in c++, the only difference between a struct and a class is the default visibility of it's members (structs default to public, classes default to private).
Personally, I tend to prefer structs for POD types and use classes for everything else.
EDIT: litb made a good point in the comment so I'm going to quote him here: