I am working for a company where we are developing video chat support on an existing application. I have looked at various solutions for this like
- Using Managed Direct show for video capture and streaming in C#
- Some code samples in code project where we take an image and pass it over the network (I would call it rather a crude solution as this would eat up lot of bandwidth.
- Code a compression algorithm from scratch from scratch and use it to compress-decompress video.
Now the challenge is that we are looking to achieve very high quality video streaming and the container application is coded in C#.NET
This is what I have proposed so far. The network logic to stream data is written in C# , the video compression to be written in VC++ and call this VC++ dll using pinvoke or either CLI which way possible.
I am looking for some one more experienced that me in this field who can suggest me if Iam going correct or can this be still improved.
The ultimate goal is high quality video streaming.
The codec can be any anything like h.2633, h.264 etc.