fcntl
, select
, asyncproc
won't help in this case.
A reliable way to read a stream without blocking regardless of operating system is to use Queue.get_nowait()
:
import sys
from subprocess import PIPE, Popen
from threading import Thread
try:
from queue import Queue, Empty
except ImportError:
from Queue import Queue, Empty # python 2.x
ON_POSIX = 'posix' in sys.builtin_module_names
def enqueue_output(out, queue):
for line in iter(out.readline, b''):
queue.put(line)
out.close()
p = Popen(['myprogram.exe'], stdout=PIPE, bufsize=1, close_fds=ON_POSIX)
q = Queue()
t = Thread(target=enqueue_output, args=(p.stdout, q))
t.daemon = True # thread dies with the program
t.start()
# ... do other things here
# read line without blocking
try: line = q.get_nowait() # or q.get(timeout=.1)
except Empty:
print('no output yet')
else: # got line
# ... do something with line
The recommended IDisposable pattern is here. When programming a class that uses IDisposable, generally you should use two patterns:
When implementing a sealed class that doesn't use unmanaged resources, you simply implement a Dispose method as with normal interface implementations:
public sealed class A : IDisposable
{
public void Dispose()
{
// get rid of managed resources, call Dispose on member variables...
}
}
When implementing an unsealed class, do it like this:
public class B : IDisposable
{
public void Dispose()
{
Dispose(true);
GC.SuppressFinalize(this);
}
protected virtual void Dispose(bool disposing)
{
if (disposing)
{
// get rid of managed resources
}
// get rid of unmanaged resources
}
// only if you use unmanaged resources directly in B
//~B()
//{
// Dispose(false);
//}
}
Notice that I haven't declared a finalizer in B
; you should only implement a finalizer if you have actual unmanaged resources to dispose. The CLR deals with finalizable objects differently to non-finalizable objects, even if SuppressFinalize
is called.
So, you shouldn't declare a finalizer unless you have to, but you give inheritors of your class a hook to call your Dispose
and implement a finalizer themselves if they use unmanaged resources directly:
public class C : B
{
private IntPtr m_Handle;
protected override void Dispose(bool disposing)
{
if (disposing)
{
// get rid of managed resources
}
ReleaseHandle(m_Handle);
base.Dispose(disposing);
}
~C() {
Dispose(false);
}
}
If you're not using unmanaged resources directly (SafeHandle
and friends doesn't count, as they declare their own finalizers), then don't implement a finalizer, as the GC deals with finalizable classes differently, even if you later suppress the finalizer. Also note that, even though B
doesn't have a finalizer, it still calls SuppressFinalize
to correctly deal with any subclasses that do implement a finalizer.
When a class implements the IDisposable interface, it means that somewhere there are some unmanaged resources that should be got rid of when you've finished using the class. The actual resources are encapsulated within the classes; you don't need to explicitly delete them. Simply calling Dispose()
or wrapping the class in a using(...) {}
will make sure any unmanaged resources are got rid of as necessary.
Best Solution
I would do both. Since you are writing an API into your device I would give the final user the flexibility to decide how they want the method to operate. Either Sync or Async.
If you can only choose one route I would favor Async. The reason is that most users developing against the device would most likely not like there application to freeze while the device is completing a process.
The event structure you are talking about is good.