I am creating a class that has a series of events, one of them being GameShuttingDown
. When this event is fired, I need to invoke the event handler. The point of this event is to notify users the game is shutting down and they need to save their data. The saves are awaitable, and events are not. So when the handler gets called, the game shuts down before the awaited handlers can complete.
public event EventHandler<EventArgs> GameShuttingDown;
public virtual async Task ShutdownGame()
{
await this.NotifyGameShuttingDown();
await this.SaveWorlds();
this.NotifyGameShutDown();
}
private async Task SaveWorlds()
{
foreach (DefaultWorld world in this.Worlds)
{
await this.worldService.SaveWorld(world);
}
}
protected virtual void NotifyGameShuttingDown()
{
var handler = this.GameShuttingDown;
if (handler == null)
{
return;
}
handler(this, new EventArgs());
}
Event registration
// The game gets shut down before this completes because of the nature of how events work
DefaultGame.GameShuttingDown += async (sender, args) => await this.repo.Save(blah);
I understand that the signature for events are void EventName
and so making it async is basically fire and forget. My engine makes heavy use of eventing to notify 3rd party developers (and multiple internal components) that events are taking place within the engine and letting them react to them.
Is there a good route to go down to replace eventing with something asynchronous based that I can use? I'm not sure if I should be using BeginShutdownGame
and EndShutdownGame
with callbacks, but that's a pain because then only the calling source can pass a callback, and not any 3rd party stuff that plugs in to the engine, which is what I am getting with events. If the server calls game.ShutdownGame()
, there's no way for engine plugins and or other components within the engine to pass along their callbacks, unless I wire up some kind of registration method, keeping a collection of callbacks.
Any advice on what the preferred/recommended route to go down with this would be greatly appreciated! I have looked around and for the most part what I've seen is using the Begin/End approach which I don't think will satisfy what I'm wanting to do.
Edit
Another option I'm considering is using a registration method, that takes an awaitable callback. I iterate over all of the callbacks, grab their Task and await with a WhenAll
.
private List<Func<Task>> ShutdownCallbacks = new List<Func<Task>>();
public void RegisterShutdownCallback(Func<Task> callback)
{
this.ShutdownCallbacks.Add(callback);
}
public async Task Shutdown()
{
var callbackTasks = new List<Task>();
foreach(var callback in this.ShutdownCallbacks)
{
callbackTasks.Add(callback());
}
await Task.WhenAll(callbackTasks);
}
Best Solution
Personally, I think that having
async
event handlers may not be the best design choice, not the least of which reason being the very problem you're having. With synchronous handlers, it's trivial to know when they complete.That said, if for some reason you must or at least are strongly compelled to stick with this design, you can do it in an
await
-friendly way.Your idea to register handlers and
await
them is a good one. However, I would suggest sticking with the existing event paradigm, as that will keep the expressiveness of events in your code. The main thing is that you have to deviate from the standardEventHandler
-based delegate type, and use a delegate type that returns aTask
so that you canawait
the handlers.Here's a simple example illustrating what I mean:
The
OnShutdown()
method, after doing the standard "get local copy of the event delegate instance", first invokes all of the handlers, and then awaits all of the returnedTasks
(having saved them to a local array as the handlers are invoked).Here's a short console program illustrating the use:
Having gone through this example, I now find myself wondering if there couldn't have been a way for C# to abstract this a bit. Maybe it would have been too complicated a change, but the current mix of the old-style
void
-returning event handlers and the newasync
/await
feature does seem a bit awkward. The above works (and works well, IMHO), but it would have been nice to have better CLR and/or language support for the scenario (i.e. be able to await a multicast delegate and have the C# compiler turn that into a call toWhenAll()
).