Here's the scenario:
I want define a base class that allocate some buffer once for all derived classes, while the size of the buffer varies among different derived classes. I could achieve it in this way:
class base
{
public:
base():size(), p_array(0){}
private:
size_t size;
boost::shared_array<unsigned char> p_array;
};
in the derived class:
class derived
{
public:
derived(size_t array_size):size(array_size)
{
p_array.reset(new unsigned char[size]);
}
};
However, in order to simplify the design of the derived class, I really want to put this line:
p_array.reset(new unsigned char[size]);
to somewhere in the base class, thus writing it only once. Is there any C++ design pattern could achive it?
Thanks.
Best Solution
sorry but why do you have 2 arrays (and 2 sizes)? Now if you create a derived class you have a 2 times a p_array. I think the compiler should give an error on this.
Don't you want this?