The usual way to check if the value of a property is the special value undefined
, is:
if(o.myProperty === undefined) {
alert("myProperty value is the special value `undefined`");
}
To check if an object does not actually have such a property, and will therefore return undefined
by default when you try and access it:
if(!o.hasOwnProperty('myProperty')) {
alert("myProperty does not exist");
}
To check if the value associated with an identifier is the special value undefined
, or if that identifier has not been declared. Note: this method is the only way of referring to an undeclared (note: different from having a value of undefined
) identifier without an early error:
if(typeof myVariable === 'undefined') {
alert('myVariable is either the special value `undefined`, or it has not been declared');
}
In versions of JavaScript prior to ECMAScript 5, the property named "undefined" on the global object was writeable, and therefore a simple check foo === undefined
might behave unexpectedly if it had accidentally been redefined. In modern JavaScript, the property is read-only.
However, in modern JavaScript, "undefined" is not a keyword, and so variables inside functions can be named "undefined" and shadow the global property.
If you are worried about this (unlikely) edge case, you can use the void operator to get at the special undefined
value itself:
if(myVariable === void 0) {
alert("myVariable is the special value `undefined`");
}
Setting a bit
Use the bitwise OR operator (|
) to set a bit.
number |= 1UL << n;
That will set the n
th bit of number
. n
should be zero, if you want to set the 1
st bit and so on upto n-1
, if you want to set the n
th bit.
Use 1ULL
if number
is wider than unsigned long
; promotion of 1UL << n
doesn't happen until after evaluating 1UL << n
where it's undefined behaviour to shift by more than the width of a long
. The same applies to all the rest of the examples.
Clearing a bit
Use the bitwise AND operator (&
) to clear a bit.
number &= ~(1UL << n);
That will clear the n
th bit of number
. You must invert the bit string with the bitwise NOT operator (~
), then AND it.
Toggling a bit
The XOR operator (^
) can be used to toggle a bit.
number ^= 1UL << n;
That will toggle the n
th bit of number
.
Checking a bit
You didn't ask for this, but I might as well add it.
To check a bit, shift the number n to the right, then bitwise AND it:
bit = (number >> n) & 1U;
That will put the value of the n
th bit of number
into the variable bit
.
Changing the nth bit to x
Setting the n
th bit to either 1
or 0
can be achieved with the following on a 2's complement C++ implementation:
number ^= (-x ^ number) & (1UL << n);
Bit n
will be set if x
is 1
, and cleared if x
is 0
. If x
has some other value, you get garbage. x = !!x
will booleanize it to 0 or 1.
To make this independent of 2's complement negation behaviour (where -1
has all bits set, unlike on a 1's complement or sign/magnitude C++ implementation), use unsigned negation.
number ^= (-(unsigned long)x ^ number) & (1UL << n);
or
unsigned long newbit = !!x; // Also booleanize to force 0 or 1
number ^= (-newbit ^ number) & (1UL << n);
It's generally a good idea to use unsigned types for portable bit manipulation.
or
number = (number & ~(1UL << n)) | (x << n);
(number & ~(1UL << n))
will clear the n
th bit and (x << n)
will set the n
th bit to x
.
It's also generally a good idea to not to copy/paste code in general and so many people use preprocessor macros (like the community wiki answer further down) or some sort of encapsulation.
Best Solution
click on object, go to break point and select trace point :)