Implicit is when you define your interface via a member on your class. Explicit is when you define methods within your class on the interface. I know that sounds confusing but here is what I mean: IList.CopyTo
would be implicitly implemented as:
public void CopyTo(Array array, int index)
{
throw new NotImplementedException();
}
and explicitly as:
void ICollection.CopyTo(Array array, int index)
{
throw new NotImplementedException();
}
The difference is that implicit implementation allows you to access the interface through the class you created by casting the interface as that class and as the interface itself. Explicit implementation allows you to access the interface only by casting it as the interface itself.
MyClass myClass = new MyClass(); // Declared as concrete class
myclass.CopyTo //invalid with explicit
((IList)myClass).CopyTo //valid with explicit.
I use explicit primarily to keep the implementation clean, or when I need two implementations. Regardless, I rarely use it.
I am sure there are more reasons to use/not use explicit that others will post.
See the next post in this thread for excellent reasoning behind each.
What about this:
string tabs = new string('\t', n);
Where n
is the number of times you want to repeat the string.
Or better:
static string Tabs(int n)
{
return new string('\t', n);
}
Best Solution
The Bitmap class is an implementation of the Image class. The Image class is an abstract class;
The Bitmap class contains 12 constructors that construct the Bitmap object from different parameters. It can construct the Bitmap from another bitmap, and the string address of the image.
See more in this comprehensive sample.