It's weird that this is the first time I've bumped into this problem, but:
How do you define a constructor in a C# interface?
Some people wanted an example (it's a free time project, so yes, it's a game)
To be able to Update (check for edge of screen etc) and draw itself it will always need a
GraphicsDeviceManager. So I want to make sure the object has a reference to it. This would belong in the constructor.
Now that I wrote this down I think what I'm implementing here is
IObservable and the
GraphicsDeviceManager should take the
It seems either I don't get the XNA framework, or the framework is not thought out very well.
There seems to be some confusion about my definition of constructor in the context of an interface. An interface can indeed not be instantiated so doesn't need a constructor. What I wanted to define was a signature to a constructor. Exactly like an interface can define a signature of a certain method, the interface could define the signature of a constructor.