The do ... while
and if ... else
are there to make it so that a
semicolon after your macro always means the same thing. Let's say you
had something like your second macro.
#define BAR(X) f(x); g(x)
Now if you were to use BAR(X);
in an if ... else
statement, where the bodies of the if statement were not wrapped in curly brackets, you'd get a bad surprise.
if (corge)
BAR(corge);
else
gralt();
The above code would expand into
if (corge)
f(corge); g(corge);
else
gralt();
which is syntactically incorrect, as the else is no longer associated with the if. It doesn't help to wrap things in curly braces within the macro, because a semicolon after the braces is syntactically incorrect.
if (corge)
{f(corge); g(corge);};
else
gralt();
There are two ways of fixing the problem. The first is to use a comma to sequence statements within the macro without robbing it of its ability to act like an expression.
#define BAR(X) f(X), g(X)
The above version of bar BAR
expands the above code into what follows, which is syntactically correct.
if (corge)
f(corge), g(corge);
else
gralt();
This doesn't work if instead of f(X)
you have a more complicated body of code that needs to go in its own block, say for example to declare local variables. In the most general case the solution is to use something like do ... while
to cause the macro to be a single statement that takes a semicolon without confusion.
#define BAR(X) do { \
int i = f(X); \
if (i > 4) g(i); \
} while (0)
You don't have to use do ... while
, you could cook up something with if ... else
as well, although when if ... else
expands inside of an if ... else
it leads to a "dangling else", which could make an existing dangling else problem even harder to find, as in the following code.
if (corge)
if (1) { f(corge); g(corge); } else;
else
gralt();
The point is to use up the semicolon in contexts where a dangling semicolon is erroneous. Of course, it could (and probably should) be argued at this point that it would be better to declare BAR
as an actual function, not a macro.
In summary, the do ... while
is there to work around the shortcomings of the C preprocessor. When those C style guides tell you to lay off the C preprocessor, this is the kind of thing they're worried about.
This is really late, but here's how you can find where a method is defined:
http://gist.github.com/76951
# How to find out where a method comes from.
# Learned this from Dave Thomas while teaching Advanced Ruby Studio
# Makes the case for separating method definitions into
# modules, especially when enhancing built-in classes.
module Perpetrator
def crime
end
end
class Fixnum
include Perpetrator
end
p 2.method(:crime) # The "2" here is an instance of Fixnum.
#<Method: Fixnum(Perpetrator)#crime>
If you're on Ruby 1.9+, you can use source_location
require 'csv'
p CSV.new('string').method(:flock)
# => #<Method: CSV#flock>
CSV.new('string').method(:flock).source_location
# => ["/path/to/ruby/1.9.2-p290/lib/ruby/1.9.1/forwardable.rb", 180]
Note that this won't work on everything, like native compiled code. The Method class has some neat functions, too, like Method#owner which returns the file where the method is defined.
EDIT: Also see the __file__
and __line__
and notes for REE in the other answer, they're handy too. -- wg
Best Solution
Some will have been statically linked, while others will depend on a dynamic library, loaded at run-time. To link your own project statically, you need to change your project configuration - how you do this depends on the compiler/linker and/or IDE you are using.