C# – which has better performance? static versus objects

c++oopperformancestatic

I have designed a C# console application to merge and split huge files (about 4GB of size) using OOP design. It involves reading/writing xml, flat-files, and images. I have classes for readers and writers.

The merging took about 00:12, while the splitting took more than 04:30 hours. Then I've enhanced the performance of the splitting to reach 00:50 by distributing the output files into subdirectorys rather than using single directory.

My boss's asking me to convert everything into static procedural programming, but not objects. He says 00:12 for merging comparing to 00:50 for splitting is not balanced. He wants to have the splitting done in 00:30 minutes by converting into static.

Now i know static calls are faster according to this. However I disagree that all static will be better since i will have to use "ref" and "out" parameters in methods.

My questions are:

  1. What is the reason for splitting files into subdirectory is much more faster than using a single output directory? (i.e. for huge number of files >200,000)
  2. Is there a better way than converting my code from object to static, in order to achieve higher performance?

Best Solution

Did you profile your program?

You should profile your code. Objects are fast, unoptimal code is dead slow.

After you optimize it, this task would be I/O bound anyway (which means it spends most of time waiting for disks to fetch another part of data).

And yeah, your boss is better off doing bossy things like playing golf or dilberting around, not telling you bullshit about software design. 'cause you're not trying to play golf for him, do you?