Setting a bit
Use the bitwise OR operator (|
) to set a bit.
number |= 1UL << n;
That will set the n
th bit of number
. n
should be zero, if you want to set the 1
st bit and so on upto n-1
, if you want to set the n
th bit.
Use 1ULL
if number
is wider than unsigned long
; promotion of 1UL << n
doesn't happen until after evaluating 1UL << n
where it's undefined behaviour to shift by more than the width of a long
. The same applies to all the rest of the examples.
Clearing a bit
Use the bitwise AND operator (&
) to clear a bit.
number &= ~(1UL << n);
That will clear the n
th bit of number
. You must invert the bit string with the bitwise NOT operator (~
), then AND it.
Toggling a bit
The XOR operator (^
) can be used to toggle a bit.
number ^= 1UL << n;
That will toggle the n
th bit of number
.
Checking a bit
You didn't ask for this, but I might as well add it.
To check a bit, shift the number n to the right, then bitwise AND it:
bit = (number >> n) & 1U;
That will put the value of the n
th bit of number
into the variable bit
.
Changing the nth bit to x
Setting the n
th bit to either 1
or 0
can be achieved with the following on a 2's complement C++ implementation:
number ^= (-x ^ number) & (1UL << n);
Bit n
will be set if x
is 1
, and cleared if x
is 0
. If x
has some other value, you get garbage. x = !!x
will booleanize it to 0 or 1.
To make this independent of 2's complement negation behaviour (where -1
has all bits set, unlike on a 1's complement or sign/magnitude C++ implementation), use unsigned negation.
number ^= (-(unsigned long)x ^ number) & (1UL << n);
or
unsigned long newbit = !!x; // Also booleanize to force 0 or 1
number ^= (-newbit ^ number) & (1UL << n);
It's generally a good idea to use unsigned types for portable bit manipulation.
or
number = (number & ~(1UL << n)) | (x << n);
(number & ~(1UL << n))
will clear the n
th bit and (x << n)
will set the n
th bit to x
.
It's also generally a good idea to not to copy/paste code in general and so many people use preprocessor macros (like the community wiki answer further down) or some sort of encapsulation.
If the reason you're checking is so you can do something like if file_exists: open_it()
, it's safer to use a try
around the attempt to open it. Checking and then opening risks the file being deleted or moved or something between when you check and when you try to open it.
If you're not planning to open the file immediately, you can use os.path.isfile
Return True
if path is an existing regular file. This follows symbolic links, so both islink() and isfile() can be true for the same path.
import os.path
os.path.isfile(fname)
if you need to be sure it's a file.
Starting with Python 3.4, the pathlib
module offers an object-oriented approach (backported to pathlib2
in Python 2.7):
from pathlib import Path
my_file = Path("/path/to/file")
if my_file.is_file():
# file exists
To check a directory, do:
if my_file.is_dir():
# directory exists
To check whether a Path
object exists independently of whether is it a file or directory, use exists()
:
if my_file.exists():
# path exists
You can also use resolve(strict=True)
in a try
block:
try:
my_abs_path = my_file.resolve(strict=True)
except FileNotFoundError:
# doesn't exist
else:
# exists
Best Solution
If you are working with a regular file (e.g., a text file), you can use
sys/stat.h
and call the value of thest_size
struct member: