Unless that value is 0 (in which case you can omit some part of the initializer
and the corresponding elements will be initialized to 0), there's no easy way.
Don't overlook the obvious solution, though:
int myArray[10] = { 5, 5, 5, 5, 5, 5, 5, 5, 5, 5 };
Elements with missing values will be initialized to 0:
int myArray[10] = { 1, 2 }; // initialize to 1,2,0,0,0...
So this will initialize all elements to 0:
int myArray[10] = { 0 }; // all elements 0
In C++, an empty initialization list will also initialize every element to 0.
This is not allowed with C:
int myArray[10] = {}; // all elements 0 in C++
Remember that objects with static storage duration will initialize to 0 if no
initializer is specified:
static int myArray[10]; // all elements 0
And that "0" doesn't necessarily mean "all-bits-zero", so using the above is
better and more portable than memset(). (Floating point values will be
initialized to +0, pointers to null value, etc.)
Read it backwards (as driven by Clockwise/Spiral Rule):
int*
- pointer to int
int const *
- pointer to const int
int * const
- const pointer to int
int const * const
- const pointer to const int
Now the first const
can be on either side of the type so:
const int *
== int const *
const int * const
== int const * const
If you want to go really crazy you can do things like this:
int **
- pointer to pointer to int
int ** const
- a const pointer to a pointer to an int
int * const *
- a pointer to a const pointer to an int
int const **
- a pointer to a pointer to a const int
int * const * const
- a const pointer to a const pointer to an int
- ...
And to make sure we are clear on the meaning of const
:
int a = 5, b = 10, c = 15;
const int* foo; // pointer to constant int.
foo = &a; // assignment to where foo points to.
/* dummy statement*/
*foo = 6; // the value of a can“t get changed through the pointer.
foo = &b; // the pointer foo can be changed.
int *const bar = &c; // constant pointer to int
// note, you actually need to set the pointer
// here because you can't change it later ;)
*bar = 16; // the value of c can be changed through the pointer.
/* dummy statement*/
bar = &a; // not possible because bar is a constant pointer.
foo
is a variable pointer to a constant integer. This lets you change what you point to but not the value that you point to. Most often this is seen with C-style strings where you have a pointer to a const char
. You may change which string you point to but you can't change the content of these strings. This is important when the string itself is in the data segment of a program and shouldn't be changed.
bar
is a constant or fixed pointer to a value that can be changed. This is like a reference without the extra syntactic sugar. Because of this fact, usually you would use a reference where you would use a T* const
pointer unless you need to allow NULL
pointers.
Best Solution
Would
popen
work? It spawns the process, then you read/write with aFILE*
handle