It's certainly possible to develop on a Windows machine, in fact, my first application was exclusively developed on the old Dell Precision I had at the time :)
There are three routes;
- Install OSx86 (aka iATKOS / Kalyway) on a second partition/disk and dual boot.
- Run Mac OS X Server under VMWare (Mac OS X 10.7 (Lion) onwards, read the update below).
- Use Delphi XE4 and the macincloud service. This is a commercial toolset, but the component and lib support is growing.
The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with an NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.
If you purchase (or already own) a version of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.
The second option is more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result, there's no support in VMWare for this. Leopard server, however, CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive, however.
If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.
I do think you should consider whether the time you will invest is going to be worth the money you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
Alternatively, you could pick up a low-spec Mac Mini from eBay. You don't need much horsepower to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.
Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed its licensing agreement in regards to virtualization. Source: VMWare KnowledgeBase
I commit my Pods directory. I don't agree that the Pods directory is a build artefact. In fact I'd say it most definitely isn't. It's part of your application source: it won't build without it!
It's easier to think of CocoaPods as a developer tool rather than a build tool. It doesn't build your project, it simply clones and installs your dependencies for you. It shouldn't be necessary to have CocoaPods installed to be able to simply build your project.
By making CocoaPods a dependency of your build, you now need to make sure it's available everywhere you might need to build your project...a team admin needs it, your CI server needs it. You should, as a rule, always be able to clone your source repository and build without any further effort.
Not committing your Pods directory also creates a massive headache if you frequently switch branches. Now you need to run pod install every time you switch branches to make sure your dependencies are correct. This might be less hassle as your dependencies stabilise but early in a project this is a massive time sink.
So, what do I ignore? Nothing. Podfile, the lock file and the Pods directory all get committed. Trust me, it will save you a lot of hassle. What are the cons? A slightly bigger repo? Not the end of the world.
Best Solution
Normally in
Podfile
you point to the repo with its git name and your intended version.You’re not doing that. Instead you are pointing to the pod by the
:path
identifier in the Podfile.Other than the two ways mentioned above, there are other ways to point to a repo.
Obviously you are locally pointing to a pod, ie the pod was not fetched from the actual repo, implying that you own the pod and you’re developing the pod, you want to make changes to it and immediately see how the changes work for you in your Example app. Hence it’s named ‘development pods’.
Any change you make will be reflected into the Example project. Though if you add a new file, then you need to run
pod install
again so the projectfile gets updated.This is slightly different from other dependency managers where the term 'development' is used for dependencies that are necessary for testing, benchmarking, and other developer tasks. Example with Ruby Gems, you have
add_development_dependency
vs.add_runtime_dependency
With CocoaPods the decision to use something as development vs. deployment is per file i.e. whether or not a file imports a pod/framework or not.
Like you could have file in your test target and import the pod only in your test target and never include it in production e.g. the KIF pods. But mainly if you import a pod in your production code, then you'd need to import it again in files you have under you unit test target.