Ios – Cocos2d detect touch on a specific sprite

cocos2d-iphoneiosiphoneobjective-c

I have this sprite that I am trying to detect if user touched it and post an NSLOG. I have read some cocos2d posts on detecting sprite touch on stackoverflow, but I got a bit confused and don't quite understand. Any help will be appreciated.I will post my sprite below.

chew = [CCSprite spriteWithFile:@"chew.png" rect:CGRectMake(0, 0, 152, 152)];
chew.position = ccp(100, 300);
[self addChild:chew];

Figured it out

-(void)ccTouchesBegan:(NSSet *)touches withEvent:(UIEvent *)event
{
    NSSet *allTouches = [event allTouches];
    UITouch* touch = [touches anyObject];
    CGPoint location = [touch locationInView: [touch view]];
    location = [[CCDirector sharedDirector] convertToGL:location];

    if (CGRectContainsPoint( [ chew   boundingBox], location)) 
    {
        NSLog(@"touched");
    }
}

Best Solution

Give tag values to your spirit and in touch event compare that tag value

chew = [CCSprite spriteWithFile:@"chew.png" rect:CGRectMake(0, 0, 152, 152)];
chew.position = ccp(100, 300);
chew.tag=12;
[self addChild:chew];

-(BOOL)ccTouchBegan:(UITouch *)touch withEvent:(UIEvent *)event 
{
    CGPoint location = [self convertTouchToNodeSpace: touch];

    for (CCSprite *station in _objectList)
    {
        if (CGRectContainsPoint(station.boundingBox, location))
        {
             if(station.tag==12)
             {
                 DLog(@"Found Your sprite");
                 return YES;
             }
        }
    }
    return NO;
}
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