The original code for the Cocoa frameworks came from the NeXTSTEP libraries Foundation and AppKit (those names are still used by Apple's Cocoa frameworks), and the NextStep engineers chose to prefix their symbols with NS.
Because Objective-C is an extension of C and thus doesn't have namespaces like in C++, symbols must be prefixed with a unique prefix so that they don't collide. This is particularly important for symbols defined in a framework.
If you are writing an application, such that your code is only likely ever to use your symbols, you don't have to worry about this. But if you're writing a framework or library for others' use, you should also prefix your symbols with a unique prefix. CocoaDev has a page where many developers in the Cocoa community have listed their "chosen" prefixes. You may also find this SO discussion helpful.
The last two are identical; "atomic" is the default behavior (note that it is not actually a keyword; it is specified only by the absence of nonatomic
-- atomic
was added as a keyword in recent versions of llvm/clang).
Assuming that you are @synthesizing the method implementations, atomic vs. non-atomic changes the generated code. If you are writing your own setter/getters, atomic/nonatomic/retain/assign/copy are merely advisory. (Note: @synthesize is now the default behavior in recent versions of LLVM. There is also no need to declare instance variables; they will be synthesized automatically, too, and will have an _
prepended to their name to prevent accidental direct access).
With "atomic", the synthesized setter/getter will ensure that a whole value is always returned from the getter or set by the setter, regardless of setter activity on any other thread. That is, if thread A is in the middle of the getter while thread B calls the setter, an actual viable value -- an autoreleased object, most likely -- will be returned to the caller in A.
In nonatomic
, no such guarantees are made. Thus, nonatomic
is considerably faster than "atomic".
What "atomic" does not do is make any guarantees about thread safety. If thread A is calling the getter simultaneously with thread B and C calling the setter with different values, thread A may get any one of the three values returned -- the one prior to any setters being called or either of the values passed into the setters in B and C. Likewise, the object may end up with the value from B or C, no way to tell.
Ensuring data integrity -- one of the primary challenges of multi-threaded programming -- is achieved by other means.
Adding to this:
atomicity
of a single property also cannot guarantee thread safety when multiple dependent properties are in play.
Consider:
@property(atomic, copy) NSString *firstName;
@property(atomic, copy) NSString *lastName;
@property(readonly, atomic, copy) NSString *fullName;
In this case, thread A could be renaming the object by calling setFirstName:
and then calling setLastName:
. In the meantime, thread B may call fullName
in between thread A's two calls and will receive the new first name coupled with the old last name.
To address this, you need a transactional model. I.e. some other kind of synchronization and/or exclusion that allows one to exclude access to fullName
while the dependent properties are being updated.
Best Answer
In addition to what has been said, they do call some delegate methods:
addChildViewController
calls[child willMoveToParentViewController:self]
and
removeFromParentViewController:
calls[child didMoveToParentViewController:nil]
Also, they modify the
childViewControllers
property, which holds an array of child view controllers.