Iphone – Input text on UIImageView


Is it possible to allow user input text on a UIImageView, just like the text tool in painter?

I cannot find any resource on this topic?

Best Solution

UIImageView is not designed to hold any text, but you could add a UILabel or UITextField either within it or on top / below it, depending on what you want to do.

For example, suppose you want to allow the user to edit a piece of text inside an image. You could do something like this:

UIImage* image = [UIImage imageNamed:@"my_image.png"];
UIImageView* imageView = [[UIImageView alloc] initWithImage:image];
imageView.userInteractionEnabled = YES;
UITextField* textField = [[UITextField alloc]
                          initWithFrame:CGRectMake(10, 10, 50, 20)];
textField.placeholder = @"type here";
[imageView addSubview:textField];

// You might also want to set the imageView's frame.
[self.view addSubview:imageView];

If you add a UITextField as a subview of a UIImageView, it's important to set the userInteractionEnabled to YES, since it defaults to NO for that superview (it's usually YES by default in most UIViews).


If you want the user to be able to click anywhere in the image to edit the text, here is one way to do it: subclass UIControl and add a UIImageView and a UITextField as subviews of it, and connect the clicking action of the UIControl to the UITextField. Something like this (WARNING: not tested code, but it conveys the general idea):

@interface ImageAndTextView : UIControl {
  UIImageView* imageView;
  UITextField* textField;
@property (nonatomic, retain) UIImageView* imageView;
@property (nonatomic, retain) UITextField* textField;
- (void) click;

@implementation ImageAndTextView
@synthesize imageView, textField;
- (id) initWithFrame: (CGRect) frame_ {
  if (self = [super initWithFrame:frame_]) {
    UIImage* image = [UIImage imageNamed:@"my_image.png"];
    self.imageView = [[[UIImageView alloc] initWithImage:image] autorelease];
    imageView.userInteractionEnabled = YES;
    [self addSubview:imageView];
    CGRect textFrame = CGRectMake(10, 10, 50, 20);  // whatever frame you want
    self.textField = [[[UITextField alloc]
                      initWithFrame:textFrame] autorelease];
    [self addSubview:textField];
    // Now register an event to happen if the user clicks anywhere.
    [self addTarget:self action:@selector(click)
  return self;
- (void) click {
  [textField becomeFirstResponder];