Java is always pass-by-value. Unfortunately, when we deal with objects we are really dealing with object-handles called references which are passed-by-value as well. This terminology and semantics easily confuse many beginners.
It goes like this:
public static void main(String[] args) {
Dog aDog = new Dog("Max");
Dog oldDog = aDog;
// we pass the object to foo
foo(aDog);
// aDog variable is still pointing to the "Max" dog when foo(...) returns
aDog.getName().equals("Max"); // true
aDog.getName().equals("Fifi"); // false
aDog == oldDog; // true
}
public static void foo(Dog d) {
d.getName().equals("Max"); // true
// change d inside of foo() to point to a new Dog instance "Fifi"
d = new Dog("Fifi");
d.getName().equals("Fifi"); // true
}
In the example above aDog.getName()
will still return "Max"
. The value aDog
within main
is not changed in the function foo
with the Dog
"Fifi"
as the object reference is passed by value. If it were passed by reference, then the aDog.getName()
in main
would return "Fifi"
after the call to foo
.
Likewise:
public static void main(String[] args) {
Dog aDog = new Dog("Max");
Dog oldDog = aDog;
foo(aDog);
// when foo(...) returns, the name of the dog has been changed to "Fifi"
aDog.getName().equals("Fifi"); // true
// but it is still the same dog:
aDog == oldDog; // true
}
public static void foo(Dog d) {
d.getName().equals("Max"); // true
// this changes the name of d to be "Fifi"
d.setName("Fifi");
}
In the above example, Fifi
is the dog's name after call to foo(aDog)
because the object's name was set inside of foo(...)
. Any operations that foo
performs on d
are such that, for all practical purposes, they are performed on aDog
, but it is not possible to change the value of the variable aDog
itself.
For more information on pass by reference and pass by value, consult the following SO answer: https://stackoverflow.com/a/430958/6005228. This explains more thoroughly the semantics and history behind the two and also explains why Java and many other modern languages appear to do both in certain cases.
If the reason you're checking is so you can do something like if file_exists: open_it()
, it's safer to use a try
around the attempt to open it. Checking and then opening risks the file being deleted or moved or something between when you check and when you try to open it.
If you're not planning to open the file immediately, you can use os.path.isfile
Return True
if path is an existing regular file. This follows symbolic links, so both islink() and isfile() can be true for the same path.
import os.path
os.path.isfile(fname)
if you need to be sure it's a file.
Starting with Python 3.4, the pathlib
module offers an object-oriented approach (backported to pathlib2
in Python 2.7):
from pathlib import Path
my_file = Path("/path/to/file")
if my_file.is_file():
# file exists
To check a directory, do:
if my_file.is_dir():
# directory exists
To check whether a Path
object exists independently of whether is it a file or directory, use exists()
:
if my_file.exists():
# path exists
You can also use resolve(strict=True)
in a try
block:
try:
my_abs_path = my_file.resolve(strict=True)
except FileNotFoundError:
# doesn't exist
else:
# exists
Best Solution
Create a new RandomAccessFile and call the setLength method, specifying the desired file length. The underlying JRE implementation should use the most efficient method available in your environment.
The following program
on a Linux machine will allocate the space using the ftruncate(2)
while on a Solaris machine it will use the the F_FREESP64 function of the fcntl(2) system call.
In both cases this will result in the creation of a sparse file.