Map<String, String> map = ...
for (Map.Entry<String, String> entry : map.entrySet()) {
System.out.println(entry.getKey() + "/" + entry.getValue());
}
On Java 10+:
for (var entry : map.entrySet()) {
System.out.println(entry.getKey() + "/" + entry.getValue());
}
From the Java Tutorial:
Nested classes are divided into two categories: static and non-static. Nested classes that are declared static are simply called static nested classes. Non-static nested classes are called inner classes.
Static nested classes are accessed using the enclosing class name:
OuterClass.StaticNestedClass
For example, to create an object for the static nested class, use this syntax:
OuterClass.StaticNestedClass nestedObject = new OuterClass.StaticNestedClass();
Objects that are instances of an inner class exist within an instance of the outer class. Consider the following classes:
class OuterClass {
...
class InnerClass {
...
}
}
An instance of InnerClass can exist only within an instance of OuterClass and has direct access to the methods and fields of its enclosing instance.
To instantiate an inner class, you must first instantiate the outer class. Then, create the inner object within the outer object with this syntax:
OuterClass outerObject = new OuterClass()
OuterClass.InnerClass innerObject = outerObject.new InnerClass();
see: Java Tutorial - Nested Classes
For completeness note that there is also such a thing as an inner class without an enclosing instance:
class A {
int t() { return 1; }
static A a = new A() { int t() { return 2; } };
}
Here, new A() { ... }
is an inner class defined in a static context and does not have an enclosing instance.
Best Solution
The first question is why you need to serialize the static members?
Static members are associated with the class, not the instances, so it does not make sense to include them when serializing an instance.
The first solution is to make those members not static. Or, if those members are the same in the original class and the target class (same class, but possibly different runtime environments), don't serialize them at all.
I have a few thoughts on how one could send across static members, but I first need to see the use case, as in all cases that means updating the target class, and I haven't found a good reason to do so.