Use setRoundingMode
, set the RoundingMode
explicitly to handle your issue with the half-even round, then use the format pattern for your required output.
Example:
DecimalFormat df = new DecimalFormat("#.####");
df.setRoundingMode(RoundingMode.CEILING);
for (Number n : Arrays.asList(12, 123.12345, 0.23, 0.1, 2341234.212431324)) {
Double d = n.doubleValue();
System.out.println(df.format(d));
}
gives the output:
12
123.1235
0.23
0.1
2341234.2125
EDIT: The original answer does not address the accuracy of the double values. That is fine if you don't care much whether it rounds up or down. But if you want accurate rounding, then you need to take the expected accuracy of the values into account. Floating point values have a binary representation internally. That means that a value like 2.7735 does not actually have that exact value internally. It can be slightly larger or slightly smaller. If the internal value is slightly smaller, then it will not round up to 2.7740. To remedy that situation, you need to be aware of the accuracy of the values that you are working with, and add or subtract that value before rounding. For example, when you know that your values are accurate up to 6 digits, then to round half-way values up, add that accuracy to the value:
Double d = n.doubleValue() + 1e-6;
To round down, subtract the accuracy.
This to me sounds like a reasonably common problem that junior to intermediate developers tend to face at some point: they either don't know or don't trust the contracts they are participating in and defensively overcheck for nulls. Additionally, when writing their own code, they tend to rely on returning nulls to indicate something thus requiring the caller to check for nulls.
To put this another way, there are two instances where null checking comes up:
Where null is a valid response in terms of the contract; and
Where it isn't a valid response.
(2) is easy. Either use assert
statements (assertions) or allow failure (for example, NullPointerException). Assertions are a highly-underused Java feature that was added in 1.4. The syntax is:
assert <condition>
or
assert <condition> : <object>
where <condition>
is a boolean expression and <object>
is an object whose toString()
method's output will be included in the error.
An assert
statement throws an Error
(AssertionError
) if the condition is not true. By default, Java ignores assertions. You can enable assertions by passing the option -ea
to the JVM. You can enable and disable assertions for individual classes and packages. This means that you can validate code with the assertions while developing and testing, and disable them in a production environment, although my testing has shown next to no performance impact from assertions.
Not using assertions in this case is OK because the code will just fail, which is what will happen if you use assertions. The only difference is that with assertions it might happen sooner, in a more-meaningful way and possibly with extra information, which may help you to figure out why it happened if you weren't expecting it.
(1) is a little harder. If you have no control over the code you're calling then you're stuck. If null is a valid response, you have to check for it.
If it's code that you do control, however (and this is often the case), then it's a different story. Avoid using nulls as a response. With methods that return collections, it's easy: return empty collections (or arrays) instead of nulls pretty much all the time.
With non-collections it might be harder. Consider this as an example: if you have these interfaces:
public interface Action {
void doSomething();
}
public interface Parser {
Action findAction(String userInput);
}
where Parser takes raw user input and finds something to do, perhaps if you're implementing a command line interface for something. Now you might make the contract that it returns null if there's no appropriate action. That leads the null checking you're talking about.
An alternative solution is to never return null and instead use the Null Object pattern:
public class MyParser implements Parser {
private static Action DO_NOTHING = new Action() {
public void doSomething() { /* do nothing */ }
};
public Action findAction(String userInput) {
// ...
if ( /* we can't find any actions */ ) {
return DO_NOTHING;
}
}
}
Compare:
Parser parser = ParserFactory.getParser();
if (parser == null) {
// now what?
// this would be an example of where null isn't (or shouldn't be) a valid response
}
Action action = parser.findAction(someInput);
if (action == null) {
// do nothing
} else {
action.doSomething();
}
to
ParserFactory.getParser().findAction(someInput).doSomething();
which is a much better design because it leads to more concise code.
That said, perhaps it is entirely appropriate for the findAction() method to throw an Exception with a meaningful error message -- especially in this case where you are relying on user input. It would be much better for the findAction method to throw an Exception than for the calling method to blow up with a simple NullPointerException with no explanation.
try {
ParserFactory.getParser().findAction(someInput).doSomething();
} catch(ActionNotFoundException anfe) {
userConsole.err(anfe.getMessage());
}
Or if you think the try/catch mechanism is too ugly, rather than Do Nothing your default action should provide feedback to the user.
public Action findAction(final String userInput) {
/* Code to return requested Action if found */
return new Action() {
public void doSomething() {
userConsole.err("Action not found: " + userInput);
}
}
}
Best Solution
Java is always pass-by-value. Unfortunately, when we deal with objects we are really dealing with object-handles called references which are passed-by-value as well. This terminology and semantics easily confuse many beginners.
It goes like this:
In the example above
aDog.getName()
will still return"Max"
. The valueaDog
withinmain
is not changed in the functionfoo
with theDog
"Fifi"
as the object reference is passed by value. If it were passed by reference, then theaDog.getName()
inmain
would return"Fifi"
after the call tofoo
.Likewise:
In the above example,
Fifi
is the dog's name after call tofoo(aDog)
because the object's name was set inside offoo(...)
. Any operations thatfoo
performs ond
are such that, for all practical purposes, they are performed onaDog
, but it is not possible to change the value of the variableaDog
itself.For more information on pass by reference and pass by value, consult the following SO answer: https://stackoverflow.com/a/430958/6005228. This explains more thoroughly the semantics and history behind the two and also explains why Java and many other modern languages appear to do both in certain cases.