The most robust answer (i.e. that captures the intent of what you're trying to do while causing the fewest bugs) would be:
Object.size = function(obj) {
var size = 0,
key;
for (key in obj) {
if (obj.hasOwnProperty(key)) size++;
}
return size;
};
// Get the size of an object
const myObj = {}
var size = Object.size(myObj);
There's a sort of convention in JavaScript that you don't add things to Object.prototype, because it can break enumerations in various libraries. Adding methods to Object is usually safe, though.
Here's an update as of 2016 and widespread deployment of ES5 and beyond. For IE9+ and all other modern ES5+ capable browsers, you can use Object.keys()
so the above code just becomes:
var size = Object.keys(myObj).length;
This doesn't have to modify any existing prototype since Object.keys()
is now built-in.
Edit: Objects can have symbolic properties that can not be returned via Object.key method. So the answer would be incomplete without mentioning them.
Symbol type was added to the language to create unique identifiers for object properties. The main benefit of the Symbol type is the prevention of overwrites.
Object.keys
or Object.getOwnPropertyNames
does not work for symbolic properties. To return them you need to use Object.getOwnPropertySymbols
.
var person = {
[Symbol('name')]: 'John Doe',
[Symbol('age')]: 33,
"occupation": "Programmer"
};
const propOwn = Object.getOwnPropertyNames(person);
console.log(propOwn.length); // 1
let propSymb = Object.getOwnPropertySymbols(person);
console.log(propSymb.length); // 2
Note: Using stopPropagation
is something that should be avoided as it breaks normal event flow in the DOM. See this CSS Tricks article for more information. Consider using this method instead.
Attach a click event to the document body which closes the window. Attach a separate click event to the container which stops propagation to the document body.
$(window).click(function() {
//Hide the menus if visible
});
$('#menucontainer').click(function(event){
event.stopPropagation();
});
Best Solution
There's a section about pixel manipulation in the W3C documentation.
Here's an example on how to invert an image: