Native deep cloning
It's called "structured cloning", works experimentally in Node 11 and later, and hopefully will land in browsers. See this answer for more details.
Fast cloning with data loss - JSON.parse/stringify
If you do not use Date
s, functions, undefined
, Infinity
, RegExps, Maps, Sets, Blobs, FileLists, ImageDatas, sparse Arrays, Typed Arrays or other complex types within your object, a very simple one liner to deep clone an object is:
JSON.parse(JSON.stringify(object))
const a = {
string: 'string',
number: 123,
bool: false,
nul: null,
date: new Date(), // stringified
undef: undefined, // lost
inf: Infinity, // forced to 'null'
re: /.*/, // lost
}
console.log(a);
console.log(typeof a.date); // Date object
const clone = JSON.parse(JSON.stringify(a));
console.log(clone);
console.log(typeof clone.date); // result of .toISOString()
See Corban's answer for benchmarks.
Reliable cloning using a library
Since cloning objects is not trivial (complex types, circular references, function etc.), most major libraries provide function to clone objects. Don't reinvent the wheel - if you're already using a library, check if it has an object cloning function. For example,
- lodash -
cloneDeep
; can be imported separately via the lodash.clonedeep module and is probably your best choice if you're not already using a library that provides a deep cloning function
- AngularJS -
angular.copy
- jQuery -
jQuery.extend(true, { }, oldObject)
; .clone()
only clones DOM elements
- just library -
just-clone
; Part of a library of zero-dependency npm modules that do just do one thing.
Guilt-free utilities for every occasion.
ES6 (shallow copy)
For completeness, note that ES6 offers two shallow copy mechanisms: Object.assign()
and the spread syntax.
which copies values of all enumerable own properties from one object to another. For example:
var A1 = {a: "2"};
var A2 = Object.assign({}, A1);
var A3 = {...A1}; // Spread Syntax
Since ES2015, JavaScript has a notion of const
:
const MY_CONSTANT = "some-value";
This will work in pretty much all browsers except IE 8, 9 and 10. Some may also need strict mode enabled.
You can use var
with conventions like ALL_CAPS to show that certain values should not be modified if you need to support older browsers or are working with legacy code:
var MY_CONSTANT = "some-value";
Best Solution
No and no. You're not going to get anything close to a perfectly accurate timer with
setTimeout()
- browsers aren't set up for that. However, you don't need to rely on it for timing things either. Most animation libraries figured this out years ago: you set up a callback withsetTimeout()
, but determine what needs to be done based on the value of(new Date()).milliseconds
(or equivalent). This allows you to take advantage of more reliable timer support in newer browsers, while still behaving appropriately on older browsers.It also allows you to avoid using too many timers! This is important: each timer is a callback. Each callback executes JS code. While JS code is executing, browser events - including other callbacks - are delayed or dropped. When the callback finishes, additional callbacks must compete with other browser events for a chance to execute. Therefore, one timer that handles all pending tasks for that interval will perform better than two timers with coinciding intervals, and (for short timeouts) better than two timers with overlapping timeouts!
Summary: stop using
setTimeout()
to implement "one timer / one task" designs, and use the real-time clock to smooth out UI actions.