I want to write a common error handler which will catch custom errors thrown on purpose at any instance of the code.
When I did throw new Error('sample')
like in the following code
try {
throw new Error({'hehe':'haha'});
// throw new Error('hehe');
} catch(e) {
alert(e);
console.log(e);
}
Log shows in Firefox as Error: [object Object]
and I couldn’t parse the object.
For the second throw
the log shows as: Error: hehe
Whereas when I did
try {
throw ({'hehe':'haha'});
} catch(e) {
alert(e);
console.log(e);
}
the console showed as: Object { hehe="haha"}
in which I was able to access the error properties.
What is the difference?
Is the difference as seen in the code? Like string will be just passed as string and object as objects but the syntax will be different?
I haven’t explored throwing error object… I had done only throwing strings.
Is there any other way than the above two mentioned methods?
Best Answer
The difference between 'throw new Error' and 'throw someObject' in javascript is that throw new Error wraps the error passed to it in the following format −
The throw someObject will throw the object as is and will not allow any further code execution from the try block, ie same as throw new Error.
Here is a good explanation about The Error object and throwing your own errors
The Error Object
Just what we can extract from it in an event of an error? The Error object in all browsers support the following two properties:
name: The name of the error, or more specifically, the name of the constructor function the error belongs to.
message: A description of the error, with this description varying depending on the browser.
Six possible values can be returned by the name property, which as mentioned correspond to the names of the error's constructors. They are:
Throwing your own errors (exceptions)
Instead of waiting for one of the 6 types of errors to occur before control is automatically transferred from the try block to the catch block, you can also explicitly throw your own exceptions to force that to happen on demand. This is great for creating your own definitions of what an error is and when control should be transferred to catch.