You should use the arc4random_uniform()
function. It uses a superior algorithm to rand
. You don't even need to set a seed.
#include <stdlib.h>
// ...
// ...
int r = arc4random_uniform(74);
The arc4random
man page:
NAME
arc4random, arc4random_stir, arc4random_addrandom -- arc4 random number generator
LIBRARY
Standard C Library (libc, -lc)
SYNOPSIS
#include <stdlib.h>
u_int32_t
arc4random(void);
void
arc4random_stir(void);
void
arc4random_addrandom(unsigned char *dat, int datlen);
DESCRIPTION
The arc4random() function uses the key stream generator employed by the arc4 cipher, which uses 8*8 8
bit S-Boxes. The S-Boxes can be in about (2**1700) states. The arc4random() function returns pseudo-
random numbers in the range of 0 to (2**32)-1, and therefore has twice the range of rand(3) and
random(3).
The arc4random_stir() function reads data from /dev/urandom and uses it to permute the S-Boxes via
arc4random_addrandom().
There is no need to call arc4random_stir() before using arc4random(), since arc4random() automatically
initializes itself.
EXAMPLES
The following produces a drop-in replacement for the traditional rand() and random() functions using
arc4random():
#define foo4random() (arc4random() % ((unsigned)RAND_MAX + 1))
An option:
[NSString stringWithFormat:@"%@/%@/%@", one, two, three];
Another option:
I'm guessing you're not happy with multiple appends (a+b+c+d), in which case you could do:
NSLog(@"%@", [Util append:one, @" ", two, nil]); // "one two"
NSLog(@"%@", [Util append:three, @"/", two, @"/", one, nil]); // three/two/one
using something like
+ (NSString *) append:(id) first, ...
{
NSString * result = @"";
id eachArg;
va_list alist;
if(first)
{
result = [result stringByAppendingString:first];
va_start(alist, first);
while (eachArg = va_arg(alist, id))
result = [result stringByAppendingString:eachArg];
va_end(alist);
}
return result;
}
Best Solution
You will want to declare a delegate protocol for your class. An example of a delegate protocol and interface for class
Foo
might look like this:Don't forget to synthesize your properties in the
@implementation
.What this code did was declare a protocol called FooDelegate; a class that conforms to this protocol would be declared like
@interface SomeClass : SuperClass <FooDelegate> {}
. Because this class conforms to the protocolFooDelegate
, it now gets to implement the methods underFooDelegate
(to require that these be implemented, use@required
instead of@optional
). The last step is for aFoo
object to be instantiated in the class that conforms toFooDelegate
, and for thisFoo
object to have its delegate property set:Now, your class is prepared to receive messages from
Foo
objects that have their delegates set correctly.