A function is a piece of code that is called by name. It can be passed data to operate on (i.e. the parameters) and can optionally return data (the return value). All data that is passed to a function is explicitly passed.
A method is a piece of code that is called by a name that is associated with an object. In most respects it is identical to a function except for two key differences:
- A method is implicitly passed the object on which it was called.
- A method is able to operate on data that is contained within the class (remembering that an object is an instance of a class - the class is the definition, the object is an instance of that data).
(this is a simplified explanation, ignoring issues of scope etc.)
Depending upon use case, I would normally use something simple like the following:
abstract class DaysOfWeek
{
const Sunday = 0;
const Monday = 1;
// etc.
}
$today = DaysOfWeek::Sunday;
However, other use cases may require more validation of constants and values. Based on the comments below about reflection, and a few other notes, here's an expanded example which may better serve a much wider range of cases:
abstract class BasicEnum {
private static $constCacheArray = NULL;
private static function getConstants() {
if (self::$constCacheArray == NULL) {
self::$constCacheArray = [];
}
$calledClass = get_called_class();
if (!array_key_exists($calledClass, self::$constCacheArray)) {
$reflect = new ReflectionClass($calledClass);
self::$constCacheArray[$calledClass] = $reflect->getConstants();
}
return self::$constCacheArray[$calledClass];
}
public static function isValidName($name, $strict = false) {
$constants = self::getConstants();
if ($strict) {
return array_key_exists($name, $constants);
}
$keys = array_map('strtolower', array_keys($constants));
return in_array(strtolower($name), $keys);
}
public static function isValidValue($value, $strict = true) {
$values = array_values(self::getConstants());
return in_array($value, $values, $strict);
}
}
By creating a simple enum class that extends BasicEnum, you now have the ability to use methods thusly for simple input validation:
abstract class DaysOfWeek extends BasicEnum {
const Sunday = 0;
const Monday = 1;
const Tuesday = 2;
const Wednesday = 3;
const Thursday = 4;
const Friday = 5;
const Saturday = 6;
}
DaysOfWeek::isValidName('Humpday'); // false
DaysOfWeek::isValidName('Monday'); // true
DaysOfWeek::isValidName('monday'); // true
DaysOfWeek::isValidName('monday', $strict = true); // false
DaysOfWeek::isValidName(0); // false
DaysOfWeek::isValidValue(0); // true
DaysOfWeek::isValidValue(5); // true
DaysOfWeek::isValidValue(7); // false
DaysOfWeek::isValidValue('Friday'); // false
As a side note, any time I use reflection at least once on a static/const class where the data won't change (such as in an enum), I cache the results of those reflection calls, since using fresh reflection objects each time will eventually have a noticeable performance impact (Stored in an assocciative array for multiple enums).
Now that most people have finally upgraded to at least 5.3, and SplEnum
is available, that is certainly a viable option as well--as long as you don't mind the traditionally unintuitive notion of having actual enum instantiations throughout your codebase. In the above example, BasicEnum
and DaysOfWeek
cannot be instantiated at all, nor should they be.
Best Solution
For the first, use
strpos
:The next one, you can use
strpos
:The next you can just use equals:
Of course, you can use regex for all of them:
Edit: to convert your patterns to regex, place a
^
at the beginning, and a$
at the end, then replace*
with.*
and escape.
s.