You should use the arc4random_uniform()
function. It uses a superior algorithm to rand
. You don't even need to set a seed.
#include <stdlib.h>
// ...
// ...
int r = arc4random_uniform(74);
The arc4random
man page:
NAME
arc4random, arc4random_stir, arc4random_addrandom -- arc4 random number generator
LIBRARY
Standard C Library (libc, -lc)
SYNOPSIS
#include <stdlib.h>
u_int32_t
arc4random(void);
void
arc4random_stir(void);
void
arc4random_addrandom(unsigned char *dat, int datlen);
DESCRIPTION
The arc4random() function uses the key stream generator employed by the arc4 cipher, which uses 8*8 8
bit S-Boxes. The S-Boxes can be in about (2**1700) states. The arc4random() function returns pseudo-
random numbers in the range of 0 to (2**32)-1, and therefore has twice the range of rand(3) and
random(3).
The arc4random_stir() function reads data from /dev/urandom and uses it to permute the S-Boxes via
arc4random_addrandom().
There is no need to call arc4random_stir() before using arc4random(), since arc4random() automatically
initializes itself.
EXAMPLES
The following produces a drop-in replacement for the traditional rand() and random() functions using
arc4random():
#define foo4random() (arc4random() % ((unsigned)RAND_MAX + 1))
In Java 1.7 or later, the standard way to do this is as follows:
import java.util.concurrent.ThreadLocalRandom;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = ThreadLocalRandom.current().nextInt(min, max + 1);
See the relevant JavaDoc. This approach has the advantage of not needing to explicitly initialize a java.util.Random instance, which can be a source of confusion and error if used inappropriately.
However, conversely there is no way to explicitly set the seed so it can be difficult to reproduce results in situations where that is useful such as testing or saving game states or similar. In those situations, the pre-Java 1.7 technique shown below can be used.
Before Java 1.7, the standard way to do this is as follows:
import java.util.Random;
/**
* Returns a pseudo-random number between min and max, inclusive.
* The difference between min and max can be at most
* <code>Integer.MAX_VALUE - 1</code>.
*
* @param min Minimum value
* @param max Maximum value. Must be greater than min.
* @return Integer between min and max, inclusive.
* @see java.util.Random#nextInt(int)
*/
public static int randInt(int min, int max) {
// NOTE: This will (intentionally) not run as written so that folks
// copy-pasting have to think about how to initialize their
// Random instance. Initialization of the Random instance is outside
// the main scope of the question, but some decent options are to have
// a field that is initialized once and then re-used as needed or to
// use ThreadLocalRandom (if using at least Java 1.7).
//
// In particular, do NOT do 'Random rand = new Random()' here or you
// will get not very good / not very random results.
Random rand;
// nextInt is normally exclusive of the top value,
// so add 1 to make it inclusive
int randomNum = rand.nextInt((max - min) + 1) + min;
return randomNum;
}
See the relevant JavaDoc. In practice, the java.util.Random class is often preferable to java.lang.Math.random().
In particular, there is no need to reinvent the random integer generation wheel when there is a straightforward API within the standard library to accomplish the task.
Best Solution
Based on @Allain's answer/link, I worked up this quick function in PHP. You will have to modify it if you want to use non-integer weighting.