I'm using python with pygame and trying to get the width of text. The pygame documentation says to use pygame.font.Font.size()
. However I don't understand what the function is supposed to take. I keep getting errors saying
TypeError: descriptor 'size' requires a 'pygame.font.Font' object but received a 'str'.
my code I'm using to get the size and blit looks like this
text=self.font.render(str(x[0]), True, black)
size=pygame.font.Font.size(str(x[0]))
or
size=pygame.font.Font.size(text))
(both give an error)
It is then blitted with
screen.blit(text,[100,100])
Basically I'm trying to create a function that can center or wrap text and need to be able to get the width.
Best Solution
the Pygame docs say
size(text) -> (width, height)
so once you've created your font object you can use
size(text)
to dtermine how large that text is going to be in that particular font once its renderedIn your case your font object is
self.font
, so to determine the size it will be do this:then you can use those two integers to determine wher you need to place your rendered text before you actually render it