Some of the above values are easily available from the appropriate Win32 API, I just list them here for completeness. Others, however, need to be obtained from the Performance Data Helper library (PDH), which is a bit "unintuitive" and takes a lot of painful trial and error to get to work. (At least it took me quite a while, perhaps I've been only a bit stupid...)
Note: for clarity all error checking has been omitted from the following code. Do check the return codes...!
Total Virtual Memory:
#include "windows.h"
MEMORYSTATUSEX memInfo;
memInfo.dwLength = sizeof(MEMORYSTATUSEX);
GlobalMemoryStatusEx(&memInfo);
DWORDLONG totalVirtualMem = memInfo.ullTotalPageFile;
Note: The name "TotalPageFile" is a bit misleading here. In reality this parameter gives the "Virtual Memory Size", which is size of swap file plus installed RAM.
Virtual Memory currently used:
Same code as in "Total Virtual Memory" and then
DWORDLONG virtualMemUsed = memInfo.ullTotalPageFile - memInfo.ullAvailPageFile;
Virtual Memory currently used by current process:
#include "windows.h"
#include "psapi.h"
PROCESS_MEMORY_COUNTERS_EX pmc;
GetProcessMemoryInfo(GetCurrentProcess(), (PROCESS_MEMORY_COUNTERS*)&pmc, sizeof(pmc));
SIZE_T virtualMemUsedByMe = pmc.PrivateUsage;
Total Physical Memory (RAM):
Same code as in "Total Virtual Memory" and then
DWORDLONG totalPhysMem = memInfo.ullTotalPhys;
Physical Memory currently used:
Same code as in "Total Virtual Memory" and then
DWORDLONG physMemUsed = memInfo.ullTotalPhys - memInfo.ullAvailPhys;
Physical Memory currently used by current process:
Same code as in "Virtual Memory currently used by current process" and then
SIZE_T physMemUsedByMe = pmc.WorkingSetSize;
CPU currently used:
#include "TCHAR.h"
#include "pdh.h"
static PDH_HQUERY cpuQuery;
static PDH_HCOUNTER cpuTotal;
void init(){
PdhOpenQuery(NULL, NULL, &cpuQuery);
// You can also use L"\\Processor(*)\\% Processor Time" and get individual CPU values with PdhGetFormattedCounterArray()
PdhAddEnglishCounter(cpuQuery, L"\\Processor(_Total)\\% Processor Time", NULL, &cpuTotal);
PdhCollectQueryData(cpuQuery);
}
double getCurrentValue(){
PDH_FMT_COUNTERVALUE counterVal;
PdhCollectQueryData(cpuQuery);
PdhGetFormattedCounterValue(cpuTotal, PDH_FMT_DOUBLE, NULL, &counterVal);
return counterVal.doubleValue;
}
CPU currently used by current process:
#include "windows.h"
static ULARGE_INTEGER lastCPU, lastSysCPU, lastUserCPU;
static int numProcessors;
static HANDLE self;
void init(){
SYSTEM_INFO sysInfo;
FILETIME ftime, fsys, fuser;
GetSystemInfo(&sysInfo);
numProcessors = sysInfo.dwNumberOfProcessors;
GetSystemTimeAsFileTime(&ftime);
memcpy(&lastCPU, &ftime, sizeof(FILETIME));
self = GetCurrentProcess();
GetProcessTimes(self, &ftime, &ftime, &fsys, &fuser);
memcpy(&lastSysCPU, &fsys, sizeof(FILETIME));
memcpy(&lastUserCPU, &fuser, sizeof(FILETIME));
}
double getCurrentValue(){
FILETIME ftime, fsys, fuser;
ULARGE_INTEGER now, sys, user;
double percent;
GetSystemTimeAsFileTime(&ftime);
memcpy(&now, &ftime, sizeof(FILETIME));
GetProcessTimes(self, &ftime, &ftime, &fsys, &fuser);
memcpy(&sys, &fsys, sizeof(FILETIME));
memcpy(&user, &fuser, sizeof(FILETIME));
percent = (sys.QuadPart - lastSysCPU.QuadPart) +
(user.QuadPart - lastUserCPU.QuadPart);
percent /= (now.QuadPart - lastCPU.QuadPart);
percent /= numProcessors;
lastCPU = now;
lastUserCPU = user;
lastSysCPU = sys;
return percent * 100;
}
Total Virtual Memory:
#include "sys/types.h"
#include "sys/sysinfo.h"
struct sysinfo memInfo;
sysinfo (&memInfo);
long long totalVirtualMem = memInfo.totalram;
//Add other values in next statement to avoid int overflow on right hand side...
totalVirtualMem += memInfo.totalswap;
totalVirtualMem *= memInfo.mem_unit;
Virtual Memory currently used:
Same code as in "Total Virtual Memory" and then
long long virtualMemUsed = memInfo.totalram - memInfo.freeram;
//Add other values in next statement to avoid int overflow on right hand side...
virtualMemUsed += memInfo.totalswap - memInfo.freeswap;
virtualMemUsed *= memInfo.mem_unit;
Virtual Memory currently used by current process:
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
int parseLine(char* line){
// This assumes that a digit will be found and the line ends in " Kb".
int i = strlen(line);
const char* p = line;
while (*p <'0' || *p > '9') p++;
line[i-3] = '\0';
i = atoi(p);
return i;
}
int getValue(){ //Note: this value is in KB!
FILE* file = fopen("/proc/self/status", "r");
int result = -1;
char line[128];
while (fgets(line, 128, file) != NULL){
if (strncmp(line, "VmSize:", 7) == 0){
result = parseLine(line);
break;
}
}
fclose(file);
return result;
}
Total Physical Memory (RAM):
Same code as in "Total Virtual Memory" and then
long long totalPhysMem = memInfo.totalram;
//Multiply in next statement to avoid int overflow on right hand side...
totalPhysMem *= memInfo.mem_unit;
Physical Memory currently used:
Same code as in "Total Virtual Memory" and then
long long physMemUsed = memInfo.totalram - memInfo.freeram;
//Multiply in next statement to avoid int overflow on right hand side...
physMemUsed *= memInfo.mem_unit;
Physical Memory currently used by current process:
Change getValue() in "Virtual Memory currently used by current process" as follows:
int getValue(){ //Note: this value is in KB!
FILE* file = fopen("/proc/self/status", "r");
int result = -1;
char line[128];
while (fgets(line, 128, file) != NULL){
if (strncmp(line, "VmRSS:", 6) == 0){
result = parseLine(line);
break;
}
}
fclose(file);
return result;
}
CPU currently used:
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
static unsigned long long lastTotalUser, lastTotalUserLow, lastTotalSys, lastTotalIdle;
void init(){
FILE* file = fopen("/proc/stat", "r");
fscanf(file, "cpu %llu %llu %llu %llu", &lastTotalUser, &lastTotalUserLow,
&lastTotalSys, &lastTotalIdle);
fclose(file);
}
double getCurrentValue(){
double percent;
FILE* file;
unsigned long long totalUser, totalUserLow, totalSys, totalIdle, total;
file = fopen("/proc/stat", "r");
fscanf(file, "cpu %llu %llu %llu %llu", &totalUser, &totalUserLow,
&totalSys, &totalIdle);
fclose(file);
if (totalUser < lastTotalUser || totalUserLow < lastTotalUserLow ||
totalSys < lastTotalSys || totalIdle < lastTotalIdle){
//Overflow detection. Just skip this value.
percent = -1.0;
}
else{
total = (totalUser - lastTotalUser) + (totalUserLow - lastTotalUserLow) +
(totalSys - lastTotalSys);
percent = total;
total += (totalIdle - lastTotalIdle);
percent /= total;
percent *= 100;
}
lastTotalUser = totalUser;
lastTotalUserLow = totalUserLow;
lastTotalSys = totalSys;
lastTotalIdle = totalIdle;
return percent;
}
CPU currently used by current process:
#include "stdlib.h"
#include "stdio.h"
#include "string.h"
#include "sys/times.h"
#include "sys/vtimes.h"
static clock_t lastCPU, lastSysCPU, lastUserCPU;
static int numProcessors;
void init(){
FILE* file;
struct tms timeSample;
char line[128];
lastCPU = times(&timeSample);
lastSysCPU = timeSample.tms_stime;
lastUserCPU = timeSample.tms_utime;
file = fopen("/proc/cpuinfo", "r");
numProcessors = 0;
while(fgets(line, 128, file) != NULL){
if (strncmp(line, "processor", 9) == 0) numProcessors++;
}
fclose(file);
}
double getCurrentValue(){
struct tms timeSample;
clock_t now;
double percent;
now = times(&timeSample);
if (now <= lastCPU || timeSample.tms_stime < lastSysCPU ||
timeSample.tms_utime < lastUserCPU){
//Overflow detection. Just skip this value.
percent = -1.0;
}
else{
percent = (timeSample.tms_stime - lastSysCPU) +
(timeSample.tms_utime - lastUserCPU);
percent /= (now - lastCPU);
percent /= numProcessors;
percent *= 100;
}
lastCPU = now;
lastSysCPU = timeSample.tms_stime;
lastUserCPU = timeSample.tms_utime;
return percent;
}
I would assume, that some of the Linux code also works for the Unixes, except for the parts that read the /proc pseudo-filesystem. Perhaps on Unix these parts can be replaced by getrusage()
and similar functions?
Best Solution
There are two places where variables can be put in memory. When you create a variable like this:
The variables are created in the "stack". Stack variables are automatically freed when they go out of scope (that is, when the code can't reach them anymore). You might hear them called "automatic" variables, but that has fallen out of fashion.
Many beginner examples will use only stack variables.
The stack is nice because it's automatic, but it also has two drawbacks: (1) The compiler needs to know in advance how big the variables are, and (2) the stack space is somewhat limited. For example: in Windows, under default settings for the Microsoft linker, the stack is set to 1 MB, and not all of it is available for your variables.
If you don't know at compile time how big your array is, or if you need a big array or struct, you need "plan B".
Plan B is called the "heap". You can usually create variables as big as the Operating System will let you, but you have to do it yourself. Earlier postings showed you one way you can do it, although there are other ways:
(Note that variables in the heap are not manipulated directly, but via pointers)
Once you create a heap variable, the problem is that the compiler can't tell when you're done with it, so you lose the automatic releasing. That's where the "manual releasing" you were referring to comes in. Your code is now responsible to decide when the variable is not needed anymore, and release it so the memory can be taken for other purposes. For the case above, with:
What makes this second option "nasty business" is that it's not always easy to know when the variable is not needed anymore. Forgetting to release a variable when you don't need it will cause your program to consume more memory that it needs to. This situation is called a "leak". The "leaked" memory cannot be used for anything until your program ends and the OS recovers all of its resources. Even nastier problems are possible if you release a heap variable by mistake before you are actually done with it.
In C and C++, you are responsible to clean up your heap variables like shown above. However, there are languages and environments such as Java and .NET languages like C# that use a different approach, where the heap gets cleaned up on its own. This second method, called "garbage collection", is much easier on the developer but you pay a penalty in overhead and performance. It's a balance.
(I have glossed over many details to give a simpler, but hopefully more leveled answer)