I'm trying to figure out a simple to draw some text in OpenGL. My research has shown its a fairly complex task. It involves creating (or generating at runtime) a font atlas texture, and then creating a quad for each letter with just the right placement and texture coordinates.
I've heard some good things about freetype, but have found very little about how to get it running on the iPhone, and it appears to be pretty complex.
So is there any Objective-C wrapped OpenGL text library that works with the iPhone SDK that people have been using? Or am I just over thinking this and there is an easier approach that I am missing?