TLDR
JavaScript has lexical (also called static) scoping and closures. This means you can tell the scope of an identifier by looking at the source code.
The four scopes are:
- Global - visible by everything
- Function - visible within a function (and its sub-functions and blocks)
- Block - visible within a block (and its sub-blocks)
- Module - visible within a module
Outside of the special cases of global and module scope, variables are declared using var
(function scope), let
(block scope), and const
(block scope). Most other forms of identifier declaration have block scope in strict mode.
Overview
Scope is the region of the codebase over which an identifier is valid.
A lexical environment is a mapping between identifier names and the values associated with them.
Scope is formed of a linked nesting of lexical environments, with each level in the nesting corresponding to a lexical environment of an ancestor execution context.
These linked lexical environments form a scope "chain". Identifier resolution is the process of searching along this chain for a matching identifier.
Identifier resolution only occurs in one direction: outwards. In this way, outer lexical environments cannot "see" into inner lexical environments.
There are three pertinent factors in deciding the scope of an identifier in JavaScript:
- How an identifier was declared
- Where an identifier was declared
- Whether you are in strict mode or non-strict mode
Some of the ways identifiers can be declared:
var
, let
and const
- Function parameters
- Catch block parameter
- Function declarations
- Named function expressions
- Implicitly defined properties on the global object (i.e., missing out
var
in non-strict mode)
import
statements
eval
Some of the locations identifiers can be declared:
- Global context
- Function body
- Ordinary block
- The top of a control structure (e.g., loop, if, while, etc.)
- Control structure body
- Modules
Declaration Styles
var
Identifiers declared using var
have function scope, apart from when they are declared directly in the global context, in which case they are added as properties on the global object and have global scope. There are separate rules for their use in eval
functions.
let and const
Identifiers declared using let
and const
have block scope, apart from when they are declared directly in the global context, in which case they have global scope.
Note: let
, const
and var
are all hoisted. This means that their logical position of definition is the top of their enclosing scope (block or function). However, variables declared using let
and const
cannot be read or assigned to until control has passed the point of declaration in the source code. The interim period is known as the temporal dead zone.
function f() {
function g() {
console.log(x)
}
let x = 1
g()
}
f() // 1 because x is hoisted even though declared with `let`!
Function parameter names
Function parameter names are scoped to the function body. Note that there is a slight complexity to this. Functions declared as default arguments close over the parameter list, and not the body of the function.
Function declarations
Function declarations have block scope in strict mode and function scope in non-strict mode. Note: non-strict mode is a complicated set of emergent rules based on the quirky historical implementations of different browsers.
Named function expressions
Named function expressions are scoped to themselves (e.g., for the purpose of recursion).
Implicitly defined properties on the global object
In non-strict mode, implicitly defined properties on the global object have global scope, because the global object sits at the top of the scope chain. In strict mode, these are not permitted.
eval
In eval
strings, variables declared using var
will be placed in the current scope, or, if eval
is used indirectly, as properties on the global object.
Examples
The following will throw a ReferenceError because the namesx
, y
, and z
have no meaning outside of the function f
.
function f() {
var x = 1
let y = 1
const z = 1
}
console.log(typeof x) // undefined (because var has function scope!)
console.log(typeof y) // undefined (because the body of the function is a block)
console.log(typeof z) // undefined (because the body of the function is a block)
The following will throw a ReferenceError for y
and z
, but not for x
, because the visibility of x
is not constrained by the block. Blocks that define the bodies of control structures like if
, for
, and while
, behave similarly.
{
var x = 1
let y = 1
const z = 1
}
console.log(x) // 1
console.log(typeof y) // undefined because `y` has block scope
console.log(typeof z) // undefined because `z` has block scope
In the following, x
is visible outside of the loop because var
has function scope:
for(var x = 0; x < 5; ++x) {}
console.log(x) // 5 (note this is outside the loop!)
...because of this behavior, you need to be careful about closing over variables declared using var
in loops. There is only one instance of variable x
declared here, and it sits logically outside of the loop.
The following prints 5
, five times, and then prints 5
a sixth time for the console.log
outside the loop:
for(var x = 0; x < 5; ++x) {
setTimeout(() => console.log(x)) // closes over the `x` which is logically positioned at the top of the enclosing scope, above the loop
}
console.log(x) // note: visible outside the loop
The following prints undefined
because x
is block-scoped. The callbacks are run one by one asynchronously. New behavior for let
variables means that each anonymous function closed over a different variable named x
(unlike it would have done with var
), and so integers 0
through 4
are printed.:
for(let x = 0; x < 5; ++x) {
setTimeout(() => console.log(x)) // `let` declarations are re-declared on a per-iteration basis, so the closures capture different variables
}
console.log(typeof x) // undefined
The following will NOT throw a ReferenceError
because the visibility of x
is not constrained by the block; it will, however, print undefined
because the variable has not been initialised (because of the if
statement).
if(false) {
var x = 1
}
console.log(x) // here, `x` has been declared, but not initialised
A variable declared at the top of a for
loop using let
is scoped to the body of the loop:
for(let x = 0; x < 10; ++x) {}
console.log(typeof x) // undefined, because `x` is block-scoped
The following will throw a ReferenceError
because the visibility of x
is constrained by the block:
if(false) {
let x = 1
}
console.log(typeof x) // undefined, because `x` is block-scoped
Variables declared using var
, let
or const
are all scoped to modules:
// module1.js
var x = 0
export function f() {}
//module2.js
import f from 'module1.js'
console.log(x) // throws ReferenceError
The following will declare a property on the global object because variables declared using var
within the global context are added as properties to the global object:
var x = 1
console.log(window.hasOwnProperty('x')) // true
let
and const
in the global context do not add properties to the global object, but still have global scope:
let x = 1
console.log(window.hasOwnProperty('x')) // false
Function parameters can be considered to be declared in the function body:
function f(x) {}
console.log(typeof x) // undefined, because `x` is scoped to the function
Catch block parameters are scoped to the catch-block body:
try {} catch(e) {}
console.log(typeof e) // undefined, because `e` is scoped to the catch block
Named function expressions are scoped only to the expression itself:
(function foo() { console.log(foo) })()
console.log(typeof foo) // undefined, because `foo` is scoped to its own expression
In non-strict mode, implicitly defined properties on the global object are globally scoped. In strict mode, you get an error.
x = 1 // implicitly defined property on the global object (no "var"!)
console.log(x) // 1
console.log(window.hasOwnProperty('x')) // true
In non-strict mode, function declarations have function scope. In strict mode, they have block scope.
'use strict'
{
function foo() {}
}
console.log(typeof foo) // undefined, because `foo` is block-scoped
How it works under the hood
Scope is defined as the lexical region of code over which an identifier is valid.
In JavaScript, every function-object has a hidden [[Environment]]
reference that is a reference to the lexical environment of the execution context (stack frame) within which it was created.
When you invoke a function, the hidden [[Call]]
method is called. This method creates a new execution context and establishes a link between the new execution context and the lexical environment of the function-object. It does this by copying the [[Environment]]
value on the function-object, into an outer reference field on the lexical environment of the new execution context.
Note that this link between the new execution context and the lexical environment of the function object is called a closure.
Thus, in JavaScript, scope is implemented via lexical environments linked together in a "chain" by outer references. This chain of lexical environments is called the scope chain, and identifier resolution occurs by searching up the chain for a matching identifier.
Find out more.
I'm going to order this guide by the level of skill you have in Haskell, going from an absolute beginner right up to an expert. Note that this process will take many months (years?), so it is rather long.
Absolute Beginner
Firstly, Haskell is capable of anything, with enough skill. It is very fast (behind only C and C++ in my experience), and can be used for anything from simulations to servers, guis and web applications.
However there are some problems that are easier to write for a beginner in Haskell than others. Mathematical problems and list process programs are good candidates for this, as they only require the most basic of Haskell knowledge to be able to write.
Some good guides to learning the very basics of Haskell are the Happy Learn Haskell Tutorial and the first 6 chapters of Learn You a Haskell for Great Good (or its JupyterLab adaptation). While reading these, it is a very good idea to also be solving simple problems with what you know.
Another two good resources are Haskell Programming from first principles, and Programming in Haskell. They both come with exercises for each chapter, so you have small simple problems matching what you learned on the last few pages.
A good list of problems to try is the haskell 99 problems page. These start off very basic, and get more difficult as you go on. It is very good practice doing a lot of those, as they let you practice your skills in recursion and higher order functions. I would recommend skipping any problems that require randomness as that is a bit more difficult in Haskell. Check this SO question in case you want to test your solutions with QuickCheck (see Intermediate below).
Once you have done a few of those, you could move on to doing a few of the Project Euler problems. These are sorted by how many people have completed them, which is a fairly good indication of difficulty. These test your logic and Haskell more than the previous problems, but you should still be able to do the first few. A big advantage Haskell has with these problems is Integers aren't limited in size. To complete some of these problems, it will be useful to have read chapters 7 and 8 of learn you a Haskell as well.
Beginner
After that you should have a fairly good handle on recursion and higher order functions, so it would be a good time to start doing some more real world problems. A very good place to start is Real World Haskell (online book, you can also purchase a hard copy). I found the first few chapters introduced too much too quickly for someone who has never done functional programming/used recursion before. However with the practice you would have had from doing the previous problems you should find it perfectly understandable.
Working through the problems in the book is a great way of learning how to manage abstractions and building reusable components in Haskell. This is vital for people used to object-orientated (oo) programming, as the normal oo abstraction methods (oo classes) don't appear in Haskell (Haskell has type classes, but they are very different to oo classes, more like oo interfaces). I don't think it is a good idea to skip chapters, as each introduces a lot new ideas that are used in later chapters.
After a while you will get to chapter 14, the dreaded monads chapter (dum dum dummmm). Almost everyone who learns Haskell has trouble understanding monads, due to how abstract the concept is. I can't think of any concept in another language that is as abstract as monads are in functional programming. Monads allows many ideas (such as IO operations, computations that might fail, parsing,...) to be unified under one idea. So don't feel discouraged if after reading the monads chapter you don't really understand them. I found it useful to read many different explanations of monads; each one gives a new perspective on the problem. Here is a very good list of monad tutorials. I highly recommend the All About Monads, but the others are also good.
Also, it takes a while for the concepts to truly sink in. This comes through use, but also through time. I find that sometimes sleeping on a problem helps more than anything else! Eventually, the idea will click, and you will wonder why you struggled to understand a concept that in reality is incredibly simple. It is awesome when this happens, and when it does, you might find Haskell to be your favorite imperative programming language :)
To make sure that you are understanding Haskell type system perfectly, you should try to solve 20 intermediate haskell exercises. Those exercises using fun names of functions like "furry" and "banana" and helps you to have a good understanding of some basic functional programming concepts if you don't have them already. Nice way to spend your evening with a bunch of papers covered with arrows, unicorns, sausages and furry bananas.
Intermediate
Once you understand Monads, I think you have made the transition from a beginner Haskell programmer to an intermediate haskeller. So where to go from here? The first thing I would recommend (if you haven't already learnt them from learning monads) is the various types of monads, such as Reader, Writer and State. Again, Real world Haskell and All about monads gives great coverage of this. To complete your monad training learning about monad transformers is a must. These let you combine different types of Monads (such as a Reader and State monad) into one. This may seem useless to begin with, but after using them for a while you will wonder how you lived without them.
Now you can finish the real world Haskell book if you want. Skipping chapters now doesn't really matter, as long as you have monads down pat. Just choose what you are interested in.
With the knowledge you would have now, you should be able to use most of the packages on cabal (well the documented ones at least...), as well as most of the libraries that come with Haskell. A list of interesting libraries to try would be:
Parsec: for parsing programs and text. Much better than using regexps. Excellent documentation, also has a real world Haskell chapter.
QuickCheck: A very cool testing program. What you do is write a predicate that should always be true (eg length (reverse lst) == length lst
). You then pass the predicate the QuickCheck, and it will generate a lot of random values (in this case lists) and test that the predicate is true for all results. See also the online manual.
HUnit: Unit testing in Haskell.
gtk2hs: The most popular gui framework for Haskell, lets you write gtk applications.
happstack: A web development framework for Haskell. Doesn't use databases, instead a data type store. Pretty good docs (other popular frameworks would be snap and yesod).
Also, there are many concepts (like the Monad concept) that you should eventually learn. This will be easier than learning Monads the first time, as your brain will be used to dealing with the level of abstraction involved. A very good overview for learning about these high level concepts and how they fit together is the Typeclassopedia.
Applicative: An interface like Monads, but less powerful. Every Monad is Applicative, but not vice versa. This is useful as there are some types that are Applicative but are not Monads. Also, code written using the Applicative functions is often more composable than writing the equivalent code using the Monad functions. See Functors, Applicative Functors and Monoids from the learn you a haskell guide.
Foldable,Traversable: Typeclasses that abstract many of the operations of lists, so that the same functions can be applied to other container types. See also the haskell wiki explanation.
Monoid: A Monoid is a type that has a zero (or mempty) value, and an operation, notated <>
that joins two Monoids together, such that x <> mempty = mempty <> x = x
and x <> (y <> z) = (x <> y) <> z
. These are called identity and associativity laws. Many types are Monoids, such as numbers, with mempty = 0
and <> = +
. This is useful in many situations.
Arrows: Arrows are a way of representing computations that take an input and return an output. A function is the most basic type of arrow, but there are many other types. The library also has many very useful functions for manipulating arrows - they are very useful even if only used with plain old Haskell functions.
Arrays: the various mutable/immutable arrays in Haskell.
ST Monad: lets you write code with a mutable state that runs very quickly, while still remaining pure outside the monad. See the link for more details.
FRP: Functional Reactive Programming, a new, experimental way of writing code that handles events, triggers, inputs and outputs (such as a gui). I don't know much about this though. Paul Hudak's talk about yampa is a good start.
There are a lot of new language features you should have a look at. I'll just list them, you can find lots of info about them from google, the haskell wikibook, the haskellwiki.org site and ghc documentation.
- Multiparameter type classes/functional dependencies
- Type families
- Existentially quantified types
- Phantom types
- GADTS
- others...
A lot of Haskell is based around category theory, so you may want to look into that. A good starting point is Category Theory for Computer Scientist. If you don't want to buy the book, the author's related article is also excellent.
Finally you will want to learn more about the various Haskell tools. These include:
- ghc (and all its features)
- cabal: the Haskell package system
- darcs: a distributed version control system written in Haskell, very popular for Haskell programs.
- haddock: a Haskell automatic documentation generator
While learning all these new libraries and concepts, it is very useful to be writing a moderate-sized project in Haskell. It can be anything (e.g. a small game, data analyser, website, compiler). Working on this will allow you to apply many of the things you are now learning. You stay at this level for ages (this is where I'm at).
Expert
It will take you years to get to this stage (hello from 2009!), but from here I'm guessing you start writing phd papers, new ghc extensions, and coming up with new abstractions.
Getting Help
Finally, while at any stage of learning, there are multiple places for getting information. These are:
- the #haskell irc channel
- the mailing lists. These are worth signing up for just to read the discussions that take place - some are very interesting.
- other places listed on the haskell.org home page
Conclusion
Well this turned out longer than I expected... Anyway, I think it is a very good idea to become proficient in Haskell. It takes a long time, but that is mainly because you are learning a completely new way of thinking by doing so. It is not like learning Ruby after learning Java, but like learning Java after learning C. Also, I am finding that my object-orientated programming skills have improved as a result of learning Haskell, as I am seeing many new ways of abstracting ideas.
Best Solution
Haskell has immutable variables (variables in the math sense) by default:
By default variables are not mutable cells.
Haskell also has mutable cells though, but you enable them explicitly:
So, YES Haskell has true variables. But it does not use mutable variables by default.