It's certainly possible to develop on a Windows machine, in fact, my first application was exclusively developed on the old Dell Precision I had at the time :)
There are three routes;
- Install OSx86 (aka iATKOS / Kalyway) on a second partition/disk and dual boot.
- Run Mac OS X Server under VMWare (Mac OS X 10.7 (Lion) onwards, read the update below).
- Use Delphi XE4 and the macincloud service. This is a commercial toolset, but the component and lib support is growing.
The first route requires modifying (or using a pre-modified) image of Leopard that can be installed on a regular PC. This is not as hard as you would think, although your success/effort ratio will depend upon how closely the hardware in your PC matches that in Mac hardware - e.g. if you're running a Core 2 Duo on an Intel Motherboard, with an NVidia graphics card you are laughing. If you're running an AMD machine or something without SSE3 it gets a little more involved.
If you purchase (or already own) a version of Leopard then this is a gray area since the Leopard EULA states you may only run it on an "Apple Labeled" machine. As many point out if you stick an Apple sticker on your PC you're probably covered.
The second option is more costly. The EULA for the workstation version of Leopard prevents it from being run under emulation and as a result, there's no support in VMWare for this. Leopard server, however, CAN be run under emulation and can be used for desktop purposes. Leopard server and VMWare are expensive, however.
If you're interested in option 1) I would suggest starting at Insanelymac and reading the OSx86 sections.
I do think you should consider whether the time you will invest is going to be worth the money you will save though. It was for me because I enjoy tinkering with this type of stuff and I started during the early iPhone betas, months before their App Store became available.
Alternatively, you could pick up a low-spec Mac Mini from eBay. You don't need much horsepower to run the SDK and you can always sell it on later if you decide to stop development or buy a better Mac.
Update: You cannot create a Mac OS X Client virtual machine for OS X 10.6 and earlier. Apple does not allow these Client OSes to be virtualized. With Mac OS X 10.7 (Lion) onwards, Apple has changed its licensing agreement in regards to virtualization. Source: VMWare KnowledgeBase
New answer, powershell
TCP
Get-Process -Id (Get-NetTCPConnection -LocalPort YourPortNumberHere).OwningProcess
UDP
Get-Process -Id (Get-NetUDPEndpoint -LocalPort YourPortNumberHere).OwningProcess
Old answer, cmd
C:\> netstat -a -b
(Add -n to stop it trying to resolve hostnames, which will make it a lot faster.)
Note Dane's recommendation for TCPView. It looks very useful!
-a Displays all connections and listening ports.
-b Displays the executable involved in creating each connection or listening port. In some cases well-known executables host multiple independent components, and in these cases the sequence of components involved in creating the connection or listening port is displayed. In this case the executable name is in [] at the bottom, on top is the component it called, and so forth until TCP/IP was reached. Note that this option can be time-consuming and will fail unless you have sufficient permissions.
-n Displays addresses and port numbers in numerical form.
-o Displays the owning process ID associated with each connection.
Best Solution
Device interrupts themselves are (usually) processed by whatever thread had the CPU that took the interrupt, but in a ring 0 and at a different protection level. This limits some of the actions an interrupt handler can take, because most of the time the current thread will not be related to the thread that is waiting for the event to happen that the interrupt is indicating.
The kernel itself is closed source, and only documented through its internal API. That API is exposed to device driver authors, and described in the driver development kits.
Some resources to get you started:
Any edition of Microsoft Windows Internals by Solomon and Russinovich. The current seems to be the 4th edition, but even an old edition will help.
The Windows DDK, now renamed the WDK. Its documentation is available online too. Be sure to read the Kernel Mode Design Guide...
Sysinternals has tools and articles to probe at and explain the kernel's behavior. This used to be an independent site until Microsoft got tired of Mark Russinovich seeming to know more about how the kernel worked than they did. ;-)
Note that source code to many of the common device drivers are included in the DDK in the samples. Although the production versions are almost certainly different, reading the sample drivers can answer some questions even if you don't want to implement a driver yourself.