I have seen a similar answer for my question but I would just make it clear. My Application needs sends an event to be fired even when the application is not active. I think it cant be done using a NSTimer. My question is that do I need to run the timer in some other runloop other than the main run loop to deliver the runloop, so that it will get delivered even when the application is inactive.
R – NSTimer iPhone Question
iphone-sdk-3.0nstimerobjective-c
Related Solutions
There is a good answer to this question on Apple's forums. Search for "Timer" and "Eskimo" (the helpful chap who provides the answers).
In brief, shortly after the application becomes inactive, the phone really does go to sleep. The only way to prevent this is to be playing some audio (or for some audio to be playing in a background application). While audio is playing the phone will not sleep, and your application continues to be run.
It is suggested that playing stay awake audio is a hack, and that you shouldn't do it if at all possible. I think in my application (which performs audio playback interspersed with silent periods), the approach is valid, if not ideal!
You will only need a
ScrollView
if the contents you have now do not fit in the iPhone screen. (If you are adding theScrollView
as the superview of the components just to make theTextField
scroll up when keyboard comes up, then it's not needed.)The standard way to prevent the
TextField
s from being covered by the keyboard is to move the view up/down whenever the keyboard is shown.
Here is some sample code:
#define kOFFSET_FOR_KEYBOARD 80.0
-(void)keyboardWillShow {
// Animate the current view out of the way
if (self.view.frame.origin.y >= 0)
{
[self setViewMovedUp:YES];
}
else if (self.view.frame.origin.y < 0)
{
[self setViewMovedUp:NO];
}
}
-(void)keyboardWillHide {
if (self.view.frame.origin.y >= 0)
{
[self setViewMovedUp:YES];
}
else if (self.view.frame.origin.y < 0)
{
[self setViewMovedUp:NO];
}
}
-(void)textFieldDidBeginEditing:(UITextField *)sender
{
if ([sender isEqual:mailTf])
{
//move the main view, so that the keyboard does not hide it.
if (self.view.frame.origin.y >= 0)
{
[self setViewMovedUp:YES];
}
}
}
//method to move the view up/down whenever the keyboard is shown/dismissed
-(void)setViewMovedUp:(BOOL)movedUp
{
[UIView beginAnimations:nil context:NULL];
[UIView setAnimationDuration:0.3]; // if you want to slide up the view
CGRect rect = self.view.frame;
if (movedUp)
{
// 1. move the view's origin up so that the text field that will be hidden come above the keyboard
// 2. increase the size of the view so that the area behind the keyboard is covered up.
rect.origin.y -= kOFFSET_FOR_KEYBOARD;
rect.size.height += kOFFSET_FOR_KEYBOARD;
}
else
{
// revert back to the normal state.
rect.origin.y += kOFFSET_FOR_KEYBOARD;
rect.size.height -= kOFFSET_FOR_KEYBOARD;
}
self.view.frame = rect;
[UIView commitAnimations];
}
- (void)viewWillAppear:(BOOL)animated
{
[super viewWillAppear:animated];
// register for keyboard notifications
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillShow)
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] addObserver:self
selector:@selector(keyboardWillHide)
name:UIKeyboardWillHideNotification
object:nil];
}
- (void)viewWillDisappear:(BOOL)animated
{
[super viewWillDisappear:animated];
// unregister for keyboard notifications while not visible.
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillShowNotification
object:nil];
[[NSNotificationCenter defaultCenter] removeObserver:self
name:UIKeyboardWillHideNotification
object:nil];
}
Best Solution
If you mean when the application is closed, you can't. iPhone applications terminate and there are no background threads left open when the user returns to the main page.