Active and passive are the two modes that FTP can run in.
For background, FTP actually uses two channels between client and server, the command and data channels, which are actually separate TCP connections.
The command channel is for commands and responses while the data channel is for actually transferring files.
This separation of command information and data into separate channels a nifty way of being able to send commands to the server without having to wait for the current data transfer to finish. As per the RFC, this is only mandated for a subset of commands, such as quitting, aborting the current transfer, and getting the status.
In active mode, the client establishes the command channel but the server is responsible for establishing the data channel. This can actually be a problem if, for example, the client machine is protected by firewalls and will not allow unauthorised session requests from external parties.
In passive mode, the client establishes both channels. We already know it establishes the command channel in active mode and it does the same here.
However, it then requests the server (on the command channel) to start listening on a port (at the servers discretion) rather than trying to establish a connection back to the client.
As part of this, the server also returns to the client the port number it has selected to listen on, so that the client knows how to connect to it.
Once the client knows that, it can then successfully create the data channel and continue.
More details are available in the RFC: https://www.ietf.org/rfc/rfc959.txt
Best Solution
Summary
A TCP socket is an endpoint instance defined by an IP address and a port in the context of either a particular TCP connection or the listening state.
A port is a virtualisation identifier defining a service endpoint (as distinct from a service instance endpoint aka session identifier).
A TCP socket is not a connection, it is the endpoint of a specific connection.
There can be concurrent connections to a service endpoint, because a connection is identified by both its local and remote endpoints, allowing traffic to be routed to a specific service instance.
There can only be one listener socket for a given address/port combination.
Exposition
This was an interesting question that forced me to re-examine a number of things I thought I knew inside out. You'd think a name like "socket" would be self-explanatory: it was obviously chosen to evoke imagery of the endpoint into which you plug a network cable, there being strong functional parallels. Nevertheless, in network parlance the word "socket" carries so much baggage that a careful re-examination is necessary.
In the broadest possible sense, a port is a point of ingress or egress. Although not used in a networking context, the French word porte literally means door or gateway, further emphasising the fact that ports are transportation endpoints whether you ship data or big steel containers.
For the purpose of this discussion I will limit consideration to the context of TCP-IP networks. The OSI model is all very well but has never been completely implemented, much less widely deployed in high-traffic high-stress conditions.
The combination of an IP address and a port is strictly known as an endpoint and is sometimes called a socket. This usage originates with RFC793, the original TCP specification.
A TCP connection is defined by two endpoints aka sockets.
An endpoint (socket) is defined by the combination of a network address and a port identifier. Note that address/port does not completely identify a socket (more on this later).
The purpose of ports is to differentiate multiple endpoints on a given network address. You could say that a port is a virtualised endpoint. This virtualisation makes multiple concurrent connections on a single network interface possible.
In most C-derived languages, TCP connections are established and manipulated using methods on an instance of a Socket class. Although it is common to operate on a higher level of abstraction, typically an instance of a NetworkStream class, this generally exposes a reference to a socket object. To the coder this socket object appears to represent the connection because the connection is created and manipulated using methods of the socket object.
In C#, to establish a TCP connection (to an existing listener) first you create a TcpClient. If you don't specify an endpoint to the TcpClient constructor it uses defaults - one way or another the local endpoint is defined. Then you invoke the Connect method on the instance you've created. This method requires a parameter describing the other endpoint.
All this is a bit confusing and leads you to believe that a socket is a connection, which is bollocks. I was labouring under this misapprehension until Richard Dorman asked the question.
Having done a lot of reading and thinking, I'm now convinced that it would make a lot more sense to have a class TcpConnection with a constructor that takes two arguments, LocalEndpoint and RemoteEndpoint. You could probably support a single argument RemoteEndpoint when defaults are acceptable for the local endpoint. This is ambiguous on multihomed computers, but the ambiguity can be resolved using the routing table by selecting the interface with the shortest route to the remote endpoint.
Clarity would be enhanced in other respects, too. A socket is not identified by the combination of IP address and port:
As you can see, it is not just possible but quite likely for a network service to have numerous sockets with the same address/port, but only one listener socket on a particular address/port combination. Typical library implementations present a socket class, an instance of which is used to create and manage a connection. This is extremely unfortunate, since it causes confusion and has lead to widespread conflation of the two concepts.
Hagrawal doesn't believe me (see comments) so here's a real sample. I connected a web browser to http://dilbert.com and then ran
netstat -an -p tcp
. The last six lines of the output contain two examples of the fact that address and port are not enough to uniquely identify a socket. There are two distinct connections between 192.168.1.3 (my workstation) and 54.252.94.236:80 (the remote HTTP server)Since a socket is the endpoint of a connection, there are two sockets with the address/port combination
207.38.110.62:80
and two more with the address/port combination54.252.94.236:80
.I think Hagrawal's misunderstanding arises from my very careful use of the word "identifies". I mean "completely, unambiguously and uniquely identifies". In the above sample there are two endpoints with the address/port combination
54.252.94.236:80
. If all you have is address and port, you don't have enough information to tell these sockets apart. It's not enough information to identify a socket.Addendum
Paragraph two of section 2.7 of RFC793 says
This definition of socket is not helpful from a programming perspective because it is not the same as a socket object, which is the endpoint of a particular connection. To a programmer, and most of this question's audience are programmers, this is a vital functional difference.
@plugwash makes a salient observation.
By definition the RFC is correct. When a library misuses terminology, this does not supersede the RFC. Instead, it imposes a burden of responsibility on users of that library to understand both interpretations and to be careful with words and context. Where RFCs do not agree, the most recent and most directly applicable RFC takes precedence.
References
TCP-IP Illustrated Volume 1 The Protocols, W. Richard Stevens, 1994 Addison Wesley
RFC793, Information Sciences Institute, University of Southern California for DARPA
RFC147, The Definition of a Socket, Joel M. Winett, Lincoln Laboratory