Here is a very good article regarding the Mutex solution. The approach described by the article is advantageous for two reasons.
First, it does not require a dependency on the Microsoft.VisualBasic assembly. If my project already had a dependency on that assembly, I would probably advocate using the approach shown in another answer. But as it is, I do not use the Microsoft.VisualBasic assembly, and I'd rather not add an unnecessary dependency to my project.
Second, the article shows how to bring the existing instance of the application to the foreground when the user tries to start another instance. That's a very nice touch that the other Mutex solutions described here do not address.
UPDATE
As of 8/1/2014, the article I linked to above is still active, but the blog hasn't been updated in a while. That makes me worry that eventually it might disappear, and with it, the advocated solution. I'm reproducing the content of the article here for posterity. The words belong solely to the blog owner at Sanity Free Coding.
Today I wanted to refactor some code that prohibited my application
from running multiple instances of itself.
Previously I had use System.Diagnostics.Process to search for an
instance of my myapp.exe in the process list. While this works, it
brings on a lot of overhead, and I wanted something cleaner.
Knowing that I could use a mutex for this (but never having done it
before) I set out to cut down my code and simplify my life.
In the class of my application main I created a static named Mutex:
static class Program
{
static Mutex mutex = new Mutex(true, "{8F6F0AC4-B9A1-45fd-A8CF-72F04E6BDE8F}");
[STAThread]
...
}
Having a named mutex allows us to stack synchronization across
multiple threads and processes which is just the magic I'm looking
for.
Mutex.WaitOne has an overload that specifies an amount of time for us
to wait. Since we're not actually wanting to synchronizing our code
(more just check if it is currently in use) we use the overload with
two parameters: Mutex.WaitOne(Timespan timeout, bool exitContext).
Wait one returns true if it is able to enter, and false if it wasn't.
In this case, we don't want to wait at all; If our mutex is being
used, skip it, and move on, so we pass in TimeSpan.Zero (wait 0
milliseconds), and set the exitContext to true so we can exit the
synchronization context before we try to aquire a lock on it. Using
this, we wrap our Application.Run code inside something like this:
static class Program
{
static Mutex mutex = new Mutex(true, "{8F6F0AC4-B9A1-45fd-A8CF-72F04E6BDE8F}");
[STAThread]
static void Main() {
if(mutex.WaitOne(TimeSpan.Zero, true)) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
mutex.ReleaseMutex();
} else {
MessageBox.Show("only one instance at a time");
}
}
}
So, if our app is running, WaitOne will return false, and we'll get a
message box.
Instead of showing a message box, I opted to utilize a little Win32 to
notify my running instance that someone forgot that it was already
running (by bringing itself to the top of all the other windows). To
achieve this I used PostMessage to broadcast a custom message to every
window (the custom message was registered with RegisterWindowMessage
by my running application, which means only my application knows what
it is) then my second instance exits. The running application instance
would receive that notification and process it. In order to do that, I
overrode WndProc in my main form and listened for my custom
notification. When I received that notification I set the form's
TopMost property to true to bring it up on top.
Here is what I ended up with:
static class Program
{
static Mutex mutex = new Mutex(true, "{8F6F0AC4-B9A1-45fd-A8CF-72F04E6BDE8F}");
[STAThread]
static void Main() {
if(mutex.WaitOne(TimeSpan.Zero, true)) {
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Form1());
mutex.ReleaseMutex();
} else {
// send our Win32 message to make the currently running instance
// jump on top of all the other windows
NativeMethods.PostMessage(
(IntPtr)NativeMethods.HWND_BROADCAST,
NativeMethods.WM_SHOWME,
IntPtr.Zero,
IntPtr.Zero);
}
}
}
// this class just wraps some Win32 stuff that we're going to use
internal class NativeMethods
{
public const int HWND_BROADCAST = 0xffff;
public static readonly int WM_SHOWME = RegisterWindowMessage("WM_SHOWME");
[DllImport("user32")]
public static extern bool PostMessage(IntPtr hwnd, int msg, IntPtr wparam, IntPtr lparam);
[DllImport("user32")]
public static extern int RegisterWindowMessage(string message);
}
- Form1.cs (front side partial)
public partial class Form1 : Form
{
public Form1()
{
InitializeComponent();
}
protected override void WndProc(ref Message m)
{
if(m.Msg == NativeMethods.WM_SHOWME) {
ShowMe();
}
base.WndProc(ref m);
}
private void ShowMe()
{
if(WindowState == FormWindowState.Minimized) {
WindowState = FormWindowState.Normal;
}
// get our current "TopMost" value (ours will always be false though)
bool top = TopMost;
// make our form jump to the top of everything
TopMost = true;
// set it back to whatever it was
TopMost = top;
}
}
There really is only one name in XAML, the x:Name
. A framework, such as WPF, can optionally map one of its properties to XAML's x:Name
by using the RuntimeNamePropertyAttribute
on the class that designates one of the classes properties as mapping to the x:Name attribute of XAML.
The reason this was done was to allow for frameworks that already have a concept of "Name" at runtime, such as WPF. In WPF, for example, FrameworkElement
introduces a Name property.
In general, a class does not need to store the name for x:Name
to be useable. All x:Name
means to XAML is generate a field to store the value in the code behind class. What the runtime does with that mapping is framework dependent.
So, why are there two ways to do the same thing? The simple answer is because there are two concepts mapped onto one property. WPF wants the name of an element preserved at runtime (which is usable through Bind, among other things) and XAML needs to know what elements you want to be accessible by fields in the code behind class. WPF ties these two together by marking the Name property as an alias of x:Name.
In the future, XAML will have more uses for x:Name, such as allowing you to set properties by referring to other objects by name, but in 3.5 and prior, it is only used to create fields.
Whether you should use one or the other is really a style question, not a technical one. I will leave that to others for a recommendation.
See also AutomationProperties.Name VS x:Name, AutomationProperties.Name is used by accessibility tools and some testing tools.
Best Solution
Close()
releases all unmanaged resources, and closes all ownedWindow
s.Any other managed resources you need deterministic disposal of should be handled from the Closed event.
Reference
(note: deleted previous answer, it was a completely wrong guess)