There are several differences between HashMap and Hashtable in Java:
Hashtable is synchronized, whereas HashMap is not. This makes HashMap better for non-threaded applications, as unsynchronized Objects typically perform better than synchronized ones.
Hashtable does not allow null keys or values. HashMap allows one null key and any number of null values.
One of HashMap's subclasses is LinkedHashMap, so in the event that you'd want predictable iteration order (which is insertion order by default), you could easily swap out the HashMap for a LinkedHashMap. This wouldn't be as easy if you were using Hashtable.
Since synchronization is not an issue for you, I'd recommend HashMap. If synchronization becomes an issue, you may also look at ConcurrentHashMap.
Java is always pass-by-value. Unfortunately, when we deal with objects we are really dealing with object-handles called references which are passed-by-value as well. This terminology and semantics easily confuse many beginners.
It goes like this:
public static void main(String[] args) {
Dog aDog = new Dog("Max");
Dog oldDog = aDog;
// we pass the object to foo
foo(aDog);
// aDog variable is still pointing to the "Max" dog when foo(...) returns
aDog.getName().equals("Max"); // true
aDog.getName().equals("Fifi"); // false
aDog == oldDog; // true
}
public static void foo(Dog d) {
d.getName().equals("Max"); // true
// change d inside of foo() to point to a new Dog instance "Fifi"
d = new Dog("Fifi");
d.getName().equals("Fifi"); // true
}
In the example above aDog.getName() will still return "Max". The value aDog within main is not changed in the function foo with the Dog "Fifi" as the object reference is passed by value. If it were passed by reference, then the aDog.getName() in main would return "Fifi" after the call to foo.
Likewise:
public static void main(String[] args) {
Dog aDog = new Dog("Max");
Dog oldDog = aDog;
foo(aDog);
// when foo(...) returns, the name of the dog has been changed to "Fifi"
aDog.getName().equals("Fifi"); // true
// but it is still the same dog:
aDog == oldDog; // true
}
public static void foo(Dog d) {
d.getName().equals("Max"); // true
// this changes the name of d to be "Fifi"
d.setName("Fifi");
}
In the above example, Fifi is the dog's name after call to foo(aDog) because the object's name was set inside of foo(...). Any operations that foo performs on d are such that, for all practical purposes, they are performed on aDog, but it is not possible to change the value of the variable aDog itself.
For more information on pass by reference and pass by value, consult the following SO answer: https://stackoverflow.com/a/430958/6005228. This explains more thoroughly the semantics and history behind the two and also explains why Java and many other modern languages appear to do both in certain cases.
Best Solution
From the Java Tutorial:
Static nested classes are accessed using the enclosing class name:
For example, to create an object for the static nested class, use this syntax:
Objects that are instances of an inner class exist within an instance of the outer class. Consider the following classes:
An instance of InnerClass can exist only within an instance of OuterClass and has direct access to the methods and fields of its enclosing instance.
To instantiate an inner class, you must first instantiate the outer class. Then, create the inner object within the outer object with this syntax:
see: Java Tutorial - Nested Classes
For completeness note that there is also such a thing as an inner class without an enclosing instance:
Here,
new A() { ... }is an inner class defined in a static context and does not have an enclosing instance.